Taj Rauch
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tajrauch.bsky.social
Taj Rauch
@tajrauch.bsky.social
Immersive Game Developer, Theater Designer & Filmmaker

Winner - 2025 Black Immersive Creator Grant

https://phillyfringe.org/events/after-worlds/
Pinned
Yo Bluesky! I’m a theatre-maker and game developer looking forward to engaging with the #immersive & #gamedev scenes on here. Here’s a few samples from my recent immersive game, ‘For Us, By Us, Eat Us, Save Us’. Excited to learn and grow with y’all!

#theater #blackartist #philadelphia
Any #Philly folks interested in immersive events? I’ve got a show I’ve been writing for the past year that I’m excited to premiere next month.

After Worlds: The Immersive Installation

Check the link in my bio for tickets 👌🏽

#gamedev #3Danimation #liminal #immersive
August 18, 2025 at 8:27 PM
if anywhere.exists():
you.still = exist

#3dart #gamedev #blackartists #liminalcore
May 26, 2025 at 5:16 PM
Oblivion Remastered is scratching that itch and it looks gorgeous, I’m just worried about my PS5 exploding trying to keep up in frames

#gamedev #oblivion
April 24, 2025 at 3:48 PM
Been thinking a lot of about custom lobbies in multiplayer games.

There’s something so wonderful to me about a bunch of friends taking a game and completely rewiring it for the sake of having their own world.

Long story short I miss playing Michael Myers in MW2 😂
April 8, 2025 at 4:36 PM
A decade from now I wonder if our country will have enough literacy to know what literacy even is.

#education
March 31, 2025 at 12:45 PM
So excited to share with y’all the newly released trailer for WESTERN MEMORY. It’s a free to play multiplayer AR game developed by myself and @nebula-a.bsky.social and funded by the Niantic Developer Accelerator.

#blacksky #gamedev #Liminal #ARgaming #afrofuturism
March 28, 2025 at 7:18 PM
Set Designed for a short film last week, did a whole buildout and I love how it turned out.

And the fact that we had an all black team!

#film #blacksky #design
March 26, 2025 at 1:53 PM
A new form of 3D scanning is being developed using voxels instead of splats.

Personally I’m not into the boxed aesthetic, I dig the digital brushstrokes of Gaussian Splatting and how organic they look, instead of this.

But new techniques, more options, are always good.

#gamedev #digitalart #3D
March 20, 2025 at 1:24 PM
Reposted by Taj Rauch
Attending GDC?

Next week we're hosting the Black Fest Community Lunch from 11:45AM - 1:15PM, sponsored by Niantic & Game Devs of Color Expo!

RSVP and let us know you're joining us 🔥
partiful.com/e/FyA3qUJIAE...?
March 11, 2025 at 7:07 PM
Can they make a version of Death Stranding for after a long day of work where all you play are levels with pretty mountains and no BT’s?

I promise I’ll still play the main story and fight giants with hands for heads while a baby shrieks from my controller 🙏🏽

#gamedev #deathstranding
March 12, 2025 at 12:57 AM
This Majorana 1 chip has me thinking back to a paper from 2003 by Nick Bostrom. Long story short, the moment we use quantum computers to make worlds with variables that believe themselves to be real, the probability of us being simulated becomes almost certain.

simulation-argument.com/simulation/
Are You Living in a Simulation?
The original paper that introduced the simulation argument
simulation-argument.com
March 10, 2025 at 4:05 PM
Playing with an L System to get more comfy with Procedural Generation and I love what I’m seeing. This tree specific one was developed by CGMatter, so dope.

#gamedev #procgen
March 7, 2025 at 7:35 PM
Reposted by Taj Rauch
PREMIERING SOON:

"We're in a broken industry with broken game loops."

This #GDoCExpoTalk on Indigenous Futurism by @quantumconnor.bsky.social shares a summative checklist of strategies to design using Indigenous principles & writing archetypes instead of stereotypes. #gamedev

youtu.be/6ilbc1W2taE
Indigenous Futurism: How Indigeneity is Vital for Resilient Game Loops
YouTube video by Game Devs of Color Expo
youtu.be
March 5, 2025 at 10:24 PM
3DGS ABSTRACTIONS 005

“Running from Nothingness”

#gamedev #gaussiansplatting #DigitalArt #3DArt
March 4, 2025 at 6:39 PM
Reposted by Taj Rauch
Last chance! I have a final spot left for an internal performance of live VR Mary Shelley Lives Here, this coming Tuesday 4th. 12am Pacific/9pm CET. If you know how to use VR Chat and want to join (tickets free/donation), please send me a DM. Info: www.hummingbirdinteractive.com/wordpress/20...
www.hummingbirdinteractive.com
March 3, 2025 at 1:20 AM
3DGS ABSTRACTIONS 004

“Brooklyn Subway Station Through the Eye of a Needle”

#gaussiansplatting #gamedev #DigitalArt #3DArt
March 2, 2025 at 5:15 PM
It’s been cool to work with Splats because it feels very similar to working in projection design, in that it takes up space, but can’t be touched. Instead of it being a 3D model with collisions, it’s more like a virtual cast of light. Love it.

#gamedev #digitalart #liminal #gaussiansplatting
March 1, 2025 at 8:14 PM
3DGS ABSTRACTIONS 003

“Abandoned Window Factory”

#3DGS #DigitalArt #3DArt #gamedev
March 1, 2025 at 6:20 PM
3DGS ABSTRACTIONS 002

“An Abandoned Atrium Bridging Two Warehouses”

#3DGS #DigitalArt #3DArt #gamedev
February 28, 2025 at 6:40 PM
3DGS ABSTRACTIONS 001

“Between Side Streets of Germantown, Philadelphia”

#digitalart #3DGS #3Dart #gamedev
February 27, 2025 at 5:22 PM
What an excellent read, this is the type of world-building I love to see.
February 24, 2025 at 9:20 PM
Reposted by Taj Rauch
I need game devs and gamers alike to understand that procedural generation is not genAI.
February 16, 2025 at 9:58 AM
Reposted by Taj Rauch
Other designers that I've worked with have sometimes been confused about where I start my own design process when I've intentionally set out to make something cathartic. I start with, "What do I want the player to be feeling when they put down the game?"
February 8, 2025 at 12:35 AM
Hope everyone in Philly is safe tonight, that plane crash looked awful
February 1, 2025 at 3:23 AM
Reposted by Taj Rauch
Looking for mistakes in the level generation code! Watching the algorithm do it's work is still pretty nice, but I need some new debug tools! #gamedev #indiedev #procgen
January 31, 2025 at 5:59 PM