Sylvester334
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sylvester334.bsky.social
Sylvester334
@sylvester334.bsky.social
27 y.o | 3d modeling hobbyist |
Very reasonable.
April 22, 2025 at 9:31 AM
You trying the new retopoflow 4 beta or are you using retopoflow 3?
April 22, 2025 at 9:26 AM
This looks awesome! I have done something similar with my current project when I blocked it out, but didn't go nearly as granular as you did with the muscle groups. Only the blockouts arms come close, and that is after I reworked them.
March 22, 2025 at 12:09 PM
Depending on what animations you want to look at you could buy monster hunter rise when it's on sale. It's built to run on switch and has probably 90% of the same weapon animations which you can test without engaging in the game too much. Monster animations will come from fighting monsters though.
March 8, 2025 at 8:11 PM
Whatever system they use is pretty good but still has some flaws. Like picking up an item with a long use animation while running around prevents you from jumping off ledges until the animation finishes. Combat animations for hunters and monsters flow very well though.
March 8, 2025 at 8:00 PM
I'm hoping to use this to make the testing of the splits pose easier while I struggle on the hip rigging. Most of the examples I've seen just rotate the leg from the rest-pose, but Unity adds some twist to the upper leg which is dependent on the orientation of the knee and the rig's twist values.
February 24, 2025 at 12:00 AM
Legs are a part of normal rigging, but they are probably reffering to the fact that Meta didn't have legs on thier avatars for a while. Not sure why they mention it for second life since animations in that are a little different than IK legs that I usually see in VR games.
February 21, 2025 at 10:26 AM
They are pulling a surprising share of users these days on account of fortnite and all those free games they give out like candy. I don't think I'll ever use thier platform but there is a growing number of kids who have never used anything else.
February 21, 2025 at 10:09 AM
You reminded me that one of the "cars" I wanted as a kid was the Carver One, a funky enclosed bike/microcar thing. You get the coverage of a car but the size of a large motorcycle.
February 17, 2025 at 11:53 AM
February 17, 2025 at 11:45 AM
Here is another example. You can create something that acts like an absolute value function. This works by utilizing a quirk of aim constraints that have the up vector set to an object. With a little extra work you can even alter the setup as a way to establish minimum (or maximum) bounds.
February 7, 2025 at 12:02 AM
Super excited for this update. More so with all the goodies you've shown off with this status report.
January 22, 2025 at 9:25 PM
I also know a lot of people go to club events on the weekend to listen to different DJs. That's another option you could look at. I think I remember that someone set up a website calender thing that has a bunch of these events on it, but I don't remember is name off the top of my head.
January 19, 2025 at 9:12 AM