Sylvester334
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sylvester334.bsky.social
Sylvester334
@sylvester334.bsky.social
27 y.o | 3d modeling hobbyist |
I hate this spot on the shoulder where the pectoralis muscles inserts into the arm/under the deltoid. It moves so much when you move your arms around. Been trying to rig it in a way that works with Unity's humanoid muscle system and it's been an ongoing struggle.
May 31, 2025 at 10:52 PM
Moved my focus up to the shoulder joint. Reposed, Resculpted the high poly and redid the topology of the low-poly in the shoulder and arm.
March 27, 2025 at 8:49 PM
I think the hip rig is about as good as it is going to get for now. Still not happy with the deformation when the leg rotates to edges of human ROM, but I've been on this for well over a month. This setup "should" be compatible with VRChat's constraint system.

#Unity3d #B3d #VRChat
March 20, 2025 at 11:29 PM
Rigging a model to fully use the capabilities of FBT in VRChat has been an ongoing and exhausting struggle. Anyways, I made an IK rig in blender that should recreate how Unity's humanoid muscles work for the legs. Mainly the twist settings set during rig import.

#Unity3d #B3d #VRChat
February 23, 2025 at 11:51 PM
February 17, 2025 at 11:45 AM
Here is another example. You can create something that acts like an absolute value function. This works by utilizing a quirk of aim constraints that have the up vector set to an object. With a little extra work you can even alter the setup as a way to establish minimum (or maximum) bounds.
February 7, 2025 at 12:02 AM
Came up with a really dumb Idea. Using VRChat's constraints to do more complex math. Here's approximations of x^2 and x^3. They break down the further from zero you get, but I'm mostly using them between [-1,1] where they are still very accurate.

#VRChat #Unity3d
February 6, 2025 at 11:37 PM
Made a quick comparison video. It's interesting seeing how much work I've done but also how relatively minor the changes are to the overall sculpt.
January 17, 2025 at 5:56 AM
Wasn't perfectly happy with the body so I did a very dirty retopo and spent some time in multi-res sculpting a bunch of small changes. Here is an updated turnaround of what I currently have.
January 17, 2025 at 5:16 AM
Using hair from my older avatar to do a quick test on the new model to see what it might look like with hair.
December 31, 2024 at 6:02 AM
Joined and re-meshed the head into one object. Might still work on it some more. I want it to be more creature, but I need to leave more forehead/scalp for the eventual hair I want to add. Adding some cheek fluff should also help.
December 31, 2024 at 4:08 AM
Bonus turnaround of my most recent iteration. I just like making them.
December 24, 2024 at 5:18 AM
Currently working on sculpting a big cat head for the body I've been working on. Trying to find a balance of features that I like. It's fun seeing how each iteration differs from the last one.
December 24, 2024 at 5:00 AM
Bonus turnaround with my cross-section viewer because I thought it might look cool.
December 14, 2024 at 4:04 AM
Spent several hours last night remeshing and sculpting the blockout. I think I did ok on this first sculpt refining pass. The blockout took a lot of time to set up but it really helped cut down on the time I spent with this refining pass.

#b3d
December 14, 2024 at 12:09 AM
Progress update on the base mesh I'm messing with. Switched the legs over to digitigrade legs since I want the end result to be an anthro and re-blocked out the arms with a focus on muscle anatomy. I think it is about time I remesh everything into a single object and start refining the sculpt.
December 13, 2024 at 5:04 AM
More pictures of old practice projects while I get distracted by other things. This time it's from when I spent a couple days learning and improving my ability to sculpt feline heads. Later sculpts were focused on trying to nail down what features I really like and which ones I need to rework.
December 9, 2024 at 2:50 AM
Another thing I've been working on is a setup in blender for getting the correct UV location when sampling in 2D.
December 6, 2024 at 2:40 AM
Current projects right now include learning anatomy and sculpting in blender. Here's my most recent attempt at a making a base body mesh.
December 5, 2024 at 2:51 AM
This picture of my avatar in a swimsuit is still one of my favorite pictures, so I'm reposting it. Have a bonus sweater as well.
December 5, 2024 at 2:45 AM