Sylvester334
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sylvester334.bsky.social
Sylvester334
@sylvester334.bsky.social
27 y.o | 3d modeling hobbyist |
I hate this spot on the shoulder where the pectoralis muscles inserts into the arm/under the deltoid. It moves so much when you move your arms around. Been trying to rig it in a way that works with Unity's humanoid muscle system and it's been an ongoing struggle.
May 31, 2025 at 10:52 PM
Reposted by Sylvester334
My booth at #FuralitySomna is up and ready to go, stop by if you have a chance!
May 25, 2025 at 10:49 PM
Why the shoulders got to be so complicated. Especially when the arm is raised above shoulder level. Stupid acromion process getting in the way and making the clavicle and scapula rotate out of the way. And all the muscles are doing muscle things making the forms of the shoulder even more dynamic.
April 8, 2025 at 6:12 PM
Had to search for this site again. Great resource for understanding how the shoulder bones move. Now to figure out how to combine this with how unity's humanoid rig handles the shoulder area.
pearsetoomey.com/shoulder_par...
Shoulder joints & movements – a guide for artists – Pearse Toomey
Upgrade your artistic anatomy knowledge, learn how the bones of the shoulder and arm move
pearsetoomey.com
April 5, 2025 at 2:17 AM
Moved my focus up to the shoulder joint. Reposed, Resculpted the high poly and redid the topology of the low-poly in the shoulder and arm.
March 27, 2025 at 8:49 PM
I think the hip rig is about as good as it is going to get for now. Still not happy with the deformation when the leg rotates to edges of human ROM, but I've been on this for well over a month. This setup "should" be compatible with VRChat's constraint system.

#Unity3d #B3d #VRChat
March 20, 2025 at 11:29 PM
Reposted by Sylvester334
In VRChat's current open beta, PC desktop users can try out the "Selfie Expression" feature, which adds webcam based head, mouth, eye, hand and finger tracking, so you can move around like this without needing VR (all you need is a webcam)
March 13, 2025 at 2:12 AM
Reposted by Sylvester334
The node graph equivalent of premature optimization is premature node organization.

You have your graph doing roughly what you want, start cleaning things up, and then go "huh, I wonder what'd happen if I change this..." and a few minutes later you're looking at this:
March 11, 2025 at 9:13 PM
Rigging a model to fully use the capabilities of FBT in VRChat has been an ongoing and exhausting struggle. Anyways, I made an IK rig in blender that should recreate how Unity's humanoid muscles work for the legs. Mainly the twist settings set during rig import.

#Unity3d #B3d #VRChat
February 23, 2025 at 11:51 PM
Came up with a really dumb Idea. Using VRChat's constraints to do more complex math. Here's approximations of x^2 and x^3. They break down the further from zero you get, but I'm mostly using them between [-1,1] where they are still very accurate.

#VRChat #Unity3d
February 6, 2025 at 11:37 PM
Reposted by Sylvester334
My avatar base the RoverCat is out!
This is a modular feline base that includes 12 premade species, 4 tails, 3 sets of ears and 3 pieces of clothing!
designed to be performant with the avatar being sub 40K Tris and medium quality rating out of the box!
youtu.be/wdYYvIARnPA?...
RoverCat Release Trailer
YouTube video by -Rexrover-
youtu.be
February 6, 2025 at 8:57 PM
These hips don't lie, but they sure do fight every attempt I make at rigging them.

Probably gonna be stuck learning and experimenting with rigging for a couple weeks.
January 22, 2025 at 9:30 PM
Wasn't perfectly happy with the body so I did a very dirty retopo and spent some time in multi-res sculpting a bunch of small changes. Here is an updated turnaround of what I currently have.
January 17, 2025 at 5:16 AM
Using hair from my older avatar to do a quick test on the new model to see what it might look like with hair.
December 31, 2024 at 6:02 AM
Joined and re-meshed the head into one object. Might still work on it some more. I want it to be more creature, but I need to leave more forehead/scalp for the eventual hair I want to add. Adding some cheek fluff should also help.
December 31, 2024 at 4:08 AM
Currently working on sculpting a big cat head for the body I've been working on. Trying to find a balance of features that I like. It's fun seeing how each iteration differs from the last one.
December 24, 2024 at 5:00 AM
Spent several hours last night remeshing and sculpting the blockout. I think I did ok on this first sculpt refining pass. The blockout took a lot of time to set up but it really helped cut down on the time I spent with this refining pass.

#b3d
December 14, 2024 at 12:09 AM
Progress update on the base mesh I'm messing with. Switched the legs over to digitigrade legs since I want the end result to be an anthro and re-blocked out the arms with a focus on muscle anatomy. I think it is about time I remesh everything into a single object and start refining the sculpt.
December 13, 2024 at 5:04 AM
More pictures of old practice projects while I get distracted by other things. This time it's from when I spent a couple days learning and improving my ability to sculpt feline heads. Later sculpts were focused on trying to nail down what features I really like and which ones I need to rework.
December 9, 2024 at 2:50 AM
Another thing I've been working on is a setup in blender for getting the correct UV location when sampling in 2D.
December 6, 2024 at 2:40 AM
Also for anyone listening, see if your email allows you to set up an address to forward your emails to. If I had set up my email to forward to a backup address I probably wouldn't have to go through all this effort making a new account.
December 5, 2024 at 3:03 AM
Current projects right now include learning anatomy and sculpting in blender. Here's my most recent attempt at a making a base body mesh.
December 5, 2024 at 2:51 AM
This picture of my avatar in a swimsuit is still one of my favorite pictures, so I'm reposting it. Have a bonus sweater as well.
December 5, 2024 at 2:45 AM