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stridesgames.bsky.social
stridesgames
@stridesgames.bsky.social
Gamedev studio working on our dogfighter - Shattered Alliance. Custom engine. Custom tools. Happy to share other fellow indies' work upon request! Cheers!
#screenshotsaturday ok ... shields ... which sci-fi game is complete without shields yeah? In the Foresight universe, shields are bubble-shaped so that they automatically all components n emplacements.

But turrets can fire OUT of it.

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November 15, 2025 at 8:53 AM
#screenshotsaturday OK, this is a preview on how playing as a turret feels like. I know we aren't the first game with turret controls (duhz) but it's a secondary gameplay when reinforcements aren't available.

Oh yeah the flak hit sphere is pretty big.

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November 8, 2025 at 3:32 PM
#screenshotsaturday Surprised that the hover mechanic has so many uses - up to the pilot's imagination... maverick vs rooster in top gun, anakin's hangar shield destruction in episode 3 etc...

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October 25, 2025 at 8:23 AM
#screenshotsaturday! Added recoil camera shake (that doesn't affect distant objects) & hover controls (up/down) - that's the 4th axis u can control ur fighter apart from pitch, yaw, roll. Now u can just face down and hover up to do an attack run

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October 18, 2025 at 7:50 AM
#screenshotsaturday Therer're tiny systems built into the game that helps the player silently. Often, aiming at small turrets tend to be hard due to the fighter being too maneuverable; hence the FINESE aim mode. Watch and find out!

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October 4, 2025 at 12:50 PM
#screenshotsaturday the final song for the demo is complete! Song's called "Burst Fire"; something most players would likely use to focus firepower on the target briefly.

Back to the game itself!

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September 27, 2025 at 7:09 AM
#screenshotsaturday sneak preview - still being worked on... OST "Barrel Roll" probably another week or 2 before both tracks are done. Plays during dogfights.

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September 13, 2025 at 7:36 AM
#showmeSunday bloopers from the clip yesterday - some issues with AI's obstacle detection but funny nonethless... lol

P.S. the wingmen were continuing their squad orders under "Orders" on the left. dunno y they didn't sense the frigate.

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August 24, 2025 at 8:16 AM
#screenshotsaturday We, not me. Us, not I. Together we can defeat the enemy. Wingmen may be flown by AI, its importance cannot be underestimated. #indiedev #indiegame #indiegamedev #gamedev

I still die trying to take on too many, but it wasn't a one-sided fight.
August 23, 2025 at 8:14 AM
#screenshotsaturday title of the video - "I tried my best" just watch n u'll understand. AI's BRUTAL af ... but really, if u had ur wingmen - things wouldn't be that bad. Next week will do one with wingmen helping out.

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August 16, 2025 at 7:48 AM
#screenshotsaturday now this looks kinda repetitive yeah? Coz the work done behind the scenes is about cargo & container management; how are they spawned; random or sequenced? The type of cargo, injection of objective cargo... things not seen in graphics

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August 9, 2025 at 3:38 PM
#screenshotsaturday ok here's the scan & identify mechanic. Yes, it takes a bit of time but otherwise smugglers will never succeed. 4 cargo types per container. After 1st scan, subsequent scans become 100% faster.

Will be tied with objectives as well.

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July 26, 2025 at 1:18 AM
#screenshotsaturday who doesn't like cargo and containers carrying contraband, waiting to be boarded or freighters hiding illegal cargo. Or mabe they're just NPC traffic. mabe.

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Identification mechanics not up yet. Coming soon!
July 19, 2025 at 7:39 AM
#screenshotsatuday here's the 3rd song ... tentative with a little tension, not overly expressive, happens when hostiles enter the area, but not engaged in combat yet.

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July 12, 2025 at 8:13 AM