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@stridesgames.bsky.social
Gamedev studio working on our dogfighter - Shattered Alliance. Custom engine. Custom tools. Happy to share other fellow indies' work upon request! Cheers!
#followfriday dear all ... just an update here - this week was spent revamping a huge part of the engine to be C++17 compliant because it'll be used by the new C++Builder 12 CE which we'll be upgrading our tools to use in the near future.

#indiedev #indiegame #indiegamedev #gamdev
November 21, 2025 at 4:05 PM
#screenshotsaturday ok ... shields ... which sci-fi game is complete without shields yeah? In the Foresight universe, shields are bubble-shaped so that they automatically all components n emplacements.

But turrets can fire OUT of it.

#indiedev #indiegamedev #indiegame #gamedev #twitchtv
November 15, 2025 at 8:53 AM
#WIPWednesday oooo what's that?!

Non-canon btw. Shields aren't supposed to appear THAT soon on these ships. But hey ... enemy anti-fighter turrets can fire at u but u can't hit them at all - at least until the shields are down.

#indiedev #indiegame #indiegamedev #gamedev
November 12, 2025 at 8:03 PM
#screenshotsaturday OK, this is a preview on how playing as a turret feels like. I know we aren't the first game with turret controls (duhz) but it's a secondary gameplay when reinforcements aren't available.

Oh yeah the flak hit sphere is pretty big.

#indiegame #indiedev #indiegamedev #gamedev
November 8, 2025 at 3:32 PM
#WIPThursdays #WorkInProgress Interior "cockpit" view. Ammunition matters. If this is proximity fuze flak that fighter wouldn't have stood a chance.

Still need to work on the UI display and other issues. Soon.

#indiedev #indiegame #indiegamedev #gamedev
November 6, 2025 at 5:58 PM
#WIPWednesday #WorkInProgress
4-barrel Light Mass Driver turret firing like the old chicago piano ... this is just a normal round ... wait till it fires proximity fuze rounds...

Oh yes - u can control it. (and hav loads of fun with it)

#indiegamedev #indiedev #indiegame #gamedev
November 5, 2025 at 6:11 PM
#mondaymotivation here's a temporary placeholder for a 4-turret "chicago piano" which is an anti-fighter turret. Not a turret u'd wanna fly against head-on.

#indiedev #indiegamedev #indegame #gamedev
November 4, 2025 at 8:38 AM
No #screenshotsaturday this week. Working on completing the turret framework:
1) Barrels can be taken out individually
2) Each barrel recoils independently
3) Switching between turrets and UI display

#indiegame #indiedev #indiegamedev #gamedev
Chicago piano is BACK ON THE MENU bois!!!!
November 1, 2025 at 4:09 PM
#screenshotsaturday Surprised that the hover mechanic has so many uses - up to the pilot's imagination... maverick vs rooster in top gun, anakin's hangar shield destruction in episode 3 etc...

#indiegame #indiedev #indiegamedev #gamedev #twitchtv
October 25, 2025 at 8:23 AM
#screenshotsaturday! Added recoil camera shake (that doesn't affect distant objects) & hover controls (up/down) - that's the 4th axis u can control ur fighter apart from pitch, yaw, roll. Now u can just face down and hover up to do an attack run

#indiegame #indiegamedev #indiedev #gamedev #twitchtv
October 18, 2025 at 7:50 AM
#screenshotsaturday u can control a turret if u wish. Though, ur AI wingmen won't be doing anything. This is a passage of gameplay where the mothership is waiting for reinforcements. Firing at the right target makes a big difference too.

#indiegame #indiedev #indiegamedev #gamedev #twitchtv
October 12, 2025 at 12:34 AM
#screenshotsaturday Therer're tiny systems built into the game that helps the player silently. Often, aiming at small turrets tend to be hard due to the fighter being too maneuverable; hence the FINESE aim mode. Watch and find out!

#indiegame #indiedev #indiegamedev #gamedev #twitchtv
October 4, 2025 at 12:50 PM
ok, I'm going to put it here - my input polling is done via a thread that polls at a FIXED INTERVAL. Turning V-sync off won't make input more sensitive.

#gamedev #indiedev #indiegame #indiegamedev

Please - turn on V-sync. Rendering so many fps (ie, 500fps) without DLSS or FSR turned on is insane.
September 30, 2025 at 8:00 PM
#screenshotsaturday the final song for the demo is complete! Song's called "Burst Fire"; something most players would likely use to focus firepower on the target briefly.

Back to the game itself!

#indiegame #indiedev #indiegamedev #gamedev #videogamemusic #twitchtv
September 27, 2025 at 7:09 AM
#GamingTuesday #TuesdayVibes ok - here's an ACTUAL vid of me arranging the new battle song - www.twitch.tv/videos/25732...

Used both "sushi" and "threading" approach. One to make detailed sections, the other to thread the entire song with bass only.

#indiegame #gamedev #indiedev #indiegamedev
composing
jeremylee80 went live on Twitch. Catch up on their Music VOD now.
www.twitch.tv
September 23, 2025 at 8:03 AM
#screenshotsaturday still working on the 2nd battle track. Rejected a few motifs already. Barrel roll is completed though. Need to bathe more to get more ideas lol

#indiegame #indiedev #gamedev #indiegamedev #videogamemusic
September 20, 2025 at 10:22 AM
#screenshotsaturday sneak preview - still being worked on... OST "Barrel Roll" probably another week or 2 before both tracks are done. Plays during dogfights.

#indiegame #indiegamedev #gamedev #indiedev #gamemusic #videogamemusic
September 13, 2025 at 7:36 AM
#screenshotsaturday not much visuals this week. Working on music next week. Music mood manager is working already. But here're a few shots in 4k (sandbox build, no skybox) - wormhole is in 1080p though ...

#indiedev #indiegame #indiegamedev #gamedev
September 5, 2025 at 9:11 PM
#screenshotsaturday and so I was working on the music mood manager & realised there's no way to specify moods unless done so in code. So I decided to add it into STAB. Multi-track thingy is for future implementation - but doesn't stop data from existing.

#indiedev #indiegamedev #indiegame #gamedev
August 30, 2025 at 5:26 AM
#screenshotsaturday no vids this week but here's a pic of the music mood manager code snippet. While it sounds simple on the surface - no enemies, calm, hav enemies? battle. Sometimes it's a lot more complicated than that.

#indiegame #indiedev #gamedev #indiegamedev
August 30, 2025 at 5:19 AM
#showmeSunday bloopers from the clip yesterday - some issues with AI's obstacle detection but funny nonethless... lol

P.S. the wingmen were continuing their squad orders under "Orders" on the left. dunno y they didn't sense the frigate.

#indiedev #indiegamedev #indiegame #gamedev #twitchtv
August 24, 2025 at 8:16 AM
#screenshotsaturday We, not me. Us, not I. Together we can defeat the enemy. Wingmen may be flown by AI, its importance cannot be underestimated. #indiedev #indiegame #indiegamedev #gamedev

I still die trying to take on too many, but it wasn't a one-sided fight.
August 23, 2025 at 8:14 AM
I realised I've gotten a few new followers recently but I've received no notification; so please forgive me if I seem to be ignoring u.. no no thank u so much for following!

new vid for #screenshotsaturday coming up. Thanks again for the follow! #followfriday

#indiedev #indiegame #gamedev
August 22, 2025 at 4:52 AM
#screenshotsaturday title of the video - "I tried my best" just watch n u'll understand. AI's BRUTAL af ... but really, if u had ur wingmen - things wouldn't be that bad. Next week will do one with wingmen helping out.

#indiedev #indiegamedev #indiegame #gamedev #twitchtv
August 16, 2025 at 7:48 AM