Thus this week, we might not have any vids to show..
Thus this week, we might not have any vids to show..
Moving onto C++builder 12 opens many pathways to future tools, modding tools, etc.
Moving onto C++builder 12 opens many pathways to future tools, modding tools, etc.
1. the alternate primary sphere can be delayed until 1-2 seconds become arming. If the bullet hits any surface, it'll merely bounce off.
2. start alternate the primary sphere small, then scale up over time.
1. the alternate primary sphere can be delayed until 1-2 seconds become arming. If the bullet hits any surface, it'll merely bounce off.
2. start alternate the primary sphere small, then scale up over time.
coz it's unarmed - when it's suddenly armed, it'll hit the mothership because it has a significant sized hit sphere. While this may be really good for simulating a flak hit, it's meh when it comes to travelling across the length of the mothership...
I'll need to think of another solution.
coz it's unarmed - when it's suddenly armed, it'll hit the mothership because it has a significant sized hit sphere. While this may be really good for simulating a flak hit, it's meh when it comes to travelling across the length of the mothership...
I'll need to think of another solution.
coz already there's a solution to delay its collision active state - ie, by 300ms ... so once fired, it doesn't hit the mothership immediately.
BUT ... at certain angles it can go THROUGH the mothership (coz unarmed)
coz already there's a solution to delay its collision active state - ie, by 300ms ... so once fired, it doesn't hit the mothership immediately.
BUT ... at certain angles it can go THROUGH the mothership (coz unarmed)
It animates almost exactly like the good o chicago piano
It animates almost exactly like the good o chicago piano