Strega
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stregadreamcast.bsky.social
Strega
@stregadreamcast.bsky.social
I play and make games.
Currently developing V2V (2024-)
Reposted by Strega
not being able to relate to humanity as a concept, being borderline misanthropic kinda does that to the soul. i don't believe in the concept of gender for myself because it feels limiting, constraining. i am "me", is that not enough ? you feel
June 1, 2025 at 8:22 PM
Also wtf is the name of the genre for these types of games? Like, there's gotta be a name for it right? Childish Horror? Innosint?
June 1, 2025 at 10:06 PM
Isn't this what certain genres like "Mascot Horror" or other child-like horror games try to encapsulate? That "corruption of innocence" for things of your childhood, i.e. Amanda the Adventurer or Choo-Choo Charles. Seems successful for some to varying degrees.
June 1, 2025 at 9:58 PM
Reposted by Strega
It’s honestly how most of my most well received stuff got started. Any route into a project is valid, be it words, art, a cool idea. The trick is, once you arrive, to do justice in all areas.

‘Gameplay first’ is, from my perspective, an objective with a final outcome, not an order of operations
January 14, 2025 at 9:45 PM
What are your thoughts on making a game from the story first, then supplementing and and designing unique mechanics to support the narrative?

Seems to be uncommon (and sometimes frowned upon) from most developers I've encountered online.
January 14, 2025 at 9:41 PM
One of my favorites of all time. Hope you enjoy it! <3
January 14, 2025 at 5:30 AM
Reposted by Strega
January 12, 2025 at 6:03 PM
No, thank you! This is really insightful. <3
January 12, 2025 at 6:37 PM
I enjoy bite-sized updates like this, it's great to see and also motivating. However, if it gets in the way of development or changes the way you design around trying to show something off, I would say do what's best for you and your game.
January 11, 2025 at 6:04 PM
That quick camera follow as you plummet into the void is hilarious. The movement seems like a decent place to design levels around, too, nice job!
January 7, 2025 at 7:59 PM
This is sick! It's got that fluid Flash fight animation feel to it. The quick combos look like they'd be super fun to play with.
January 5, 2025 at 8:38 PM
They *can*. Many factors to why. I'd say it's pretty similar to other mediums, but the number of lukewarm stories in games is higher percentage-wise mainly because most can't afford to be experimental. It's safer to follow a simple story that's been proven to work when you're avoiding risk.
January 5, 2025 at 8:32 PM
This is an oddly specific thing that I also mistook growing up. I used it as an unamused face alot over multiple forum boards.
December 29, 2024 at 8:02 PM
I agree that it's harder to do. Also why I don't blame developers for using simple colors/lights instead to pull attention. Use whatever is in your toolbox, especially with the horrendous schedules of game development.
December 29, 2024 at 5:06 PM
FFX stays winning 😎
December 29, 2024 at 4:42 PM
Halo: Combat Evolved on the Original Xbox with my dad. He worked at a game store, so we were able to keep the Xbox kiosk in our home afterwards.
December 29, 2024 at 4:34 PM
If you are just a consumer, I get this mindset. There are tons of free games out there, though.

As a creative, I enjoy balancing my palette and trying stuff out that I normally wouldn't be into. Either it can broaden my horizons, inspire me to make something better, or reaffirm my own tastes.
December 29, 2024 at 4:30 PM
Intimidating? Streamer for sure. Their influence on others' opinions of your game is much larger.

But the potential highs of your parents clicking with what you create and being genuinely understanding and proud of you for your game would be worth way more than any other outcome to me.
December 29, 2024 at 4:22 PM
There's a balance, I'd say. It always feels more engaging when the map is designed in a way that the player naturally looks in the right directions. Having said this, I'll never complain when a game uses more obvious directions for the player to follow, it's better than the alternative imo.
December 29, 2024 at 4:18 PM