Stelios Petrakis
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stelabouras.com
Stelios Petrakis
@stelabouras.com
📱 Mobile app developer / 🕹 Aspiring gamedev / 🎙SSmap podcaster / 🌊 I love water shaders / 🐘 @[email protected]
Never change MacOS, never change.
January 16, 2025 at 1:31 PM
Decided to build the mini model replica of the Standbeest (aka Ordis Parvus kit) at last. Its animal-like movement is really mesmerizing!
December 25, 2024 at 8:18 PM
Do you have a WebGL @itch.io game you want to distribute to mobile devices without having to go through the respective app stores?

I have written a few tips you may find useful: www.stelabouras.com/blog/itchio-...
Distributing your mobile WebGL Unity game via Itch.io
The following is a collection of improvements that can be implemented on a Unity WebGL game relea...Continue reading →
www.stelabouras.com
December 17, 2024 at 10:31 AM
Reposted by Stelios Petrakis
My video tutorial on creating a simple volumetric fog shader in URP is finally out for everyone to watch!🎉

This should be a gentle introduction into volume raymarching and a good starting point for some really cool effects 🌫

Check it out:

👇👇👇
www.youtube.com/watch?v=8P33...
☝☝☝

#gamedev #unity3d
Your first Volumetric Fog Shader | Unity URP
YouTube video by Technically Harry
www.youtube.com
December 15, 2024 at 4:57 PM
😱
itch.io itch.io @itch.io · Dec 9
I kid you not, @itch.io has been taken down by Funko of "Funko Pop" because they use some trash "AI Powered" Brand Protection Software called Brand Shield that created some bogus Phishing report to our registrar, iwantmyname, who ignored our response and just disabled the domain
December 9, 2024 at 8:02 AM
Go home Xcode, you're drunk.
November 29, 2024 at 12:02 PM
After almost 3 weeks of using the vast subway systems of Tokyo, Osaka and Kyoto, all I can think of is a procedurally generated game featuring this setting: never-ending multistory stations, long corridors, low ceiling rooms, escalators, vending machines, small stores and -of course- clean toilets!
November 10, 2024 at 11:35 AM
Just out of curiosity, I asked ChatGPT to draw me a map of all of the places where Aristotle's work has been preserved from antiquity till now.

It went as badly as you might expect, and then some. Clearly still not a tool for those kinds of tasks.
October 22, 2024 at 3:15 PM
FYI: Fab now has the option to claim all Quixel Megascans for free www.fab.com/megascans-free 👀
Fab
Fab is a digital marketplace that offers creators a single destination to discover, share, buy and sell high quality, real-time-ready game assets, environments, VFX, audio, animations, characters, plu...
Fab.com
October 22, 2024 at 3:08 PM
Seems like things are picking up here!

Howdy everyone 👋

My name's Stelios, I'm a mobile app developer by day and a gamedev for the rest of my waking hours!

I have a soft spot for tasty shaders 🤩

I have been working on a point & click adventure game and I'll start sharing more really really soon!
October 20, 2024 at 5:07 PM
🧵 Thread (1/5)

I have recently learned about the Entombed algorithm and got fascinated by its story, both development-wise and from a game archaeology standpoint

Some links:

* intarch.ac.uk/journal/issu...
* arxiv.org/pdf/2104.09982

* en.wikipedia.org/wiki/Entombe...
October 20, 2024 at 1:22 PM
Gerstner waves 🌊
May 20, 2024 at 9:46 AM
I have built a simple CLI tool to help me look through the code of my iOS applications and detect the 'required reason' APIs that Apple now requires us to disclose on a Privacy Manifest. It's really crude and simple but it did help me, so here you go:

github.com/stelabouras/...
April 10, 2024 at 4:35 PM
Shader Graph GitHub previewer add-on for Firefox has just been updated with Gist support!

addons.mozilla.org/en-US/firefo...

#unity #shadergraph
April 1, 2024 at 8:27 AM
Looks like Mozilla's Firefox add-on review process is completely broken: The most recent update of my add-on shows up on dashboard as both 'Approved' and 'Awaiting Review'! 😭

Meanwhile on the forums, devs are frustrated by the review process that takes ages: discourse.mozilla.org/t/add-on-rev...
March 30, 2024 at 9:34 AM
Got inspired by this amazing Instagram Reel animation www.instagram.com/reel/C2hoRnF... so I tried to recreate it using Three.js conway3d.netlify.app (click to generate a new random initial state)
March 28, 2024 at 3:02 PM
I have built a simple Firefox Shader Graph GitHub previewer add-on over the weekend! You can browse .shadergraph and .shadersubgraph files right within GitHub without ever opening Unity! 👁️

addons.mozilla.org/en-US/firefo...

More below ⬇️⬇️⬇️
March 18, 2024 at 8:59 AM
It’s been a while since my last LEGO session. Let’s do this!
August 2, 2023 at 4:34 PM
Alright, time to move from whatever Twitter / 𝕏 has become, to another medium. Hopefully Bluesky will thrive🤞
July 29, 2023 at 6:25 AM