I can definitely relate now that I have experienced the real thing 😅
Crazy how many liminal spaces one can find in those cities, although they are rarely empty!
I can definitely relate now that I have experienced the real thing 😅
Crazy how many liminal spaces one can find in those cities, although they are rarely empty!
I plan to post about the whole thing on my blog, as soon as I clean up the code and add some more features 😉
I plan to post about the whole thing on my blog, as soon as I clean up the code and add some more features 😉
The initial raycaster logic is based on 3D Sage’s "Make Your Own Raycaster" series. Totally recommended.
www.youtube.com/@3DSage/sear...
The initial raycaster logic is based on 3D Sage’s "Make Your Own Raycaster" series. Totally recommended.
www.youtube.com/@3DSage/sear...
I ended up implementing the algorithm in a raycaster in C, just so that I could visualize it in "3d".
I ended up implementing the algorithm in a raycaster in C, just so that I could visualize it in "3d".