Stelios Petrakis
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stelabouras.com
Stelios Petrakis
@stelabouras.com
📱 Mobile app developer / 🕹 Aspiring gamedev / 🎙SSmap podcaster / 🌊 I love water shaders / 🐘 @[email protected]
Ah yes, sorry for my typo there! 😅
December 26, 2024 at 9:56 AM
For me, it depends on the genre: I usually skip most cutscenes on action games just to get to the action part, but I rarely do that for story-heavy games where missing something would make the game hard to follow. I have regretted doing that every single time 😅
December 19, 2024 at 10:24 AM
All the best with the release Alex! Mythwrecked plays great on the Steam Deck!
December 8, 2024 at 9:55 PM
iirc those are shots of the Kokkai-gijidōmae station in Tokyo.
November 10, 2024 at 11:20 PM
I had a similar feeling several times both in Tokyo and Osaka. Some stations can feel labyrinthian to my untrained European eyes 😅
November 10, 2024 at 10:13 PM
Ah yes, thank you for reminding me, I will give it a shot!

I can definitely relate now that I have experienced the real thing 😅

Crazy how many liminal spaces one can find in those cities, although they are rarely empty!
November 10, 2024 at 12:03 PM
Oops, just realized there was a script! Even Epic's way of claiming all of the assets is a bit clunky, I had to try 3-4 times to get a successful message 😅
October 22, 2024 at 3:30 PM
I am definitely somewhere in the “Middle of Wisdom” (south of real life Crete apparently) 😂
October 22, 2024 at 3:22 PM
🧵 Thread (5/5)


I plan to post about the whole thing on my blog, as soon as I clean up the code and add some more features 😉
October 20, 2024 at 1:24 PM
🧵 Thread (4/5)

Here is an early video of my WIP build in action

www.youtube.com/watch?v=wF3z... 😅
Entombed raycaster
YouTube video by Stelios Petrakis
www.youtube.com
October 20, 2024 at 1:24 PM
🧵 Thread (3/5)

The initial raycaster logic is based on 3D Sage’s "Make Your Own Raycaster" series. Totally recommended.

www.youtube.com/@3DSage/sear...
3DSage
I make 3D printing, 3D coding, 3D animation, and beyond! Contact Me: Message me on Instagram - 3dsagepix
www.youtube.com
October 20, 2024 at 1:23 PM
🧵 Thread (2/5)

I ended up implementing the algorithm in a raycaster in C, just so that I could visualize it in "3d".
October 20, 2024 at 1:23 PM
No bananas were available 😅
October 20, 2024 at 12:38 PM