Stein at GodotFest
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steinmakesgames.bsky.social
Stein at GodotFest
@steinmakesgames.bsky.social
Game developer working on mining roguelike Dig Dig Boom. #indiedev Stein Makes Games - using #godot!
⭐Wishlist my game: s.team/a/2026040
🥇"Game of the Year" 2023 at StartNTNU Norwegian Game Awards
🔗Links: https://linktr.ee/steinmakesgames
Distributed a bunch of stickers and lasercuts at #GodotFest today!
November 11, 2025 at 7:54 PM
Optimalization tip for #GodotEngine by @chasingcarrots.bsky.social at #GodotFest: If you want to conditionally not process something; don't return in _process() - Instead change the processing mode to disable it!
November 11, 2025 at 3:35 PM
Top visitors to the #GodotEngine website:

After US, China and Brazil are the biggest Godot users!
November 11, 2025 at 10:15 AM
Too late for #gamedev :'(
November 10, 2025 at 2:00 PM
Going through airport security with roughly 115 grams of Godot.
November 9, 2025 at 3:14 PM
I made my own #Godot merch to give to people I meet at #GodotFest
November 9, 2025 at 10:20 AM
Added deployable mini-me's to my mining game:
#indiedev #madewithgodot #indiegames #roguelike
November 7, 2025 at 7:34 PM
Found some notes from #playtesting 2 years ago, one of the first instances I had observing strangers play my game for the first time. Was interesting insight, still much applicable!
November 6, 2025 at 10:45 PM
#gamedev PSA: #Steam recently changed how review score is calculated. Previously it was a global average. Since this August, the score a user sees is based off the reviews in the user's language. So there's less risk to localise to languages with lower than average rating habits:
November 6, 2025 at 3:12 PM
Gaming Market Analyst Chris Zukowski argues indie games are currently in a new golden era, considering a large portion of Steam's best sellers atm are easy-to-make genres for small teams with short development cycles and low budgets. #indiedev

howtomarketagame.com/2025/11/04/t...
Hot genres atm:
November 5, 2025 at 11:46 PM
Upon seeing this meme, I just finished playtesting my own mining game. Think I'm safe.
November 5, 2025 at 11:32 PM
I've seen this statisticial pattern on other games, with Chinese speaking gamers representing a high proportion of negative reviews. As was the case in Silksong, the original translations were pretty bad. Having bad translations in your game gives a worse review score than none at all! #gamedev
November 5, 2025 at 10:46 PM
For those of you whose venn diagram of interests has overlap between data analysis and gaming; very interesting analysis of Steam reviews on SilkSong:
www.youtube.com/watch?v=v_EK...
November 5, 2025 at 10:35 PM
Did a new round of local playtesting today. I keep seeing that players don't notice the item hotbar (top of the screen) and thus often don't change tool (number keys). Any ideas to make it more clear? (There's no tutorial atm, so I'm atm just observing what people figure out going in blind)
November 5, 2025 at 9:17 PM
Some indie devs have recently reported reaching negative amounts of Steam wishlists! So if regular wishlists send an email when the game releases, what do negative wishlists do? 🤔
November 5, 2025 at 3:42 PM
Just noticed #Godot 4.6 project manager added a cute lil donate button. (fund.godotengine.org)
November 5, 2025 at 1:38 PM
Following the age old video game tradition of having rooms of random wooden crates.

(Also managed to snap the screenshot the moment the character was blinking unevenly, as he some times does)
November 5, 2025 at 1:50 AM
I've come to realize that most level designers in video games greatly over-estimate how common it is to see this object:
November 4, 2025 at 3:22 PM
BOMB TECH 💣
November 4, 2025 at 2:38 PM
Note to self: Do not include the word "bomb" when uploading to TikTok.
November 4, 2025 at 12:06 AM
For those of you who might be interested in the new demo version of my game, when that comes, I got a discord for all the insider discussion!:

discord.com/invite/YKbyZ...

Been neglecting it a bit since after I finished the previous demo build of 2023-24 version, but more's coming! #indiedev
November 3, 2025 at 11:17 PM
Okay, maybe just a small number on the bomb is better?:
November 3, 2025 at 2:48 AM
Testing new explosives countdown visualizer.
Do the dots under the bomb make sense?
#indiedev #madewithgodot
November 3, 2025 at 1:32 AM
November 2, 2025 at 11:04 AM
It's once again hallo.tween() 🎃
October 31, 2025 at 6:13 PM