Shaun Richardson
srichardson3d.bsky.social
Shaun Richardson
@srichardson3d.bsky.social
3D artist, Blender mostly, and I've recently begun dabbling in making a game in Unreal.
Pinned
I finished this #3D project about a week ago, but due to the holidays never got around to posting it. This is a character created by the very talented @gaziter.bsky.social, I believe her name is 'Basil'. She was a lot of fun to work on, and now I know how to rig in #Blender!
I got a new job!! I'm going to be a Rigging Artist at Netflix Animation Studios in Vancouver! No more unemployment sads! :D It's going to be a heck of a drive to get to the West Coast, but woooorth iiiiit.
a row of colorful striped lines on a black background
Alt: The Netflix logo, dissolving into a row of colorful striped lines on a black background
media.tenor.com
July 10, 2025 at 6:48 PM
Excitement! Adventure! Bubble-blowing Baby Boys! The SpongeBob movie I worked on just dropped its first teaser trailer! I rigged Patrick and Sandy, and many MANY secondary and background characters. December still feels like such a long way away....
The SpongeBob Movie: Search For SquarePants | Teaser Trailer (2025)
YouTube video by Paramount Pictures
youtu.be
July 10, 2025 at 4:54 PM
I'm a little late to the party, but Happy Pride to those who celebrate--friends, family, and strangers alike! All your flags are welcome here 💜💙💚💛🧡❤️ 🩷🤍🩵
June 3, 2025 at 11:55 PM
I'm trying really hard to embody my internal Picard today.
a bald man wearing a red and black sweater with a star trek badge
ALT: a bald man wearing a red and black sweater with a star trek badge
media.tenor.com
May 5, 2025 at 9:36 PM
She's FLUFFY! It doesn't even really affect performance, as far as I can tell, which I was worried about. Also worked on the eyes a little, but mostly, she's FLUFFY!! #GameDev #UnrealEngine #furry
April 25, 2025 at 10:26 PM
I can't believe I never posted this here! My 6 years at #ReelFX was a blast. Met lots of cool people and got to work on some really fun projects (including a couple that aren't out yet). Here's hoping wherever I find work next is even half as great. #Animation
April 24, 2025 at 5:03 PM
This is the second time in like a week I've seen someone here watching (and enjoying!) a project I worked on. I don't know what's going on, but I'm here for it 😎
I've recently been watching Super Giant Robot Brothers. It's definitely a peak and funny series that's a parody of kaiju. Shiny is a hilarious goober, but this guy Thunder is such a really awesome robot and is my favorite character from that show.

#supergiantrobotbrothers #robots
April 24, 2025 at 4:51 PM
Got far enough with the rig that I can start to run tests. Lots of stuff popping up that I need to fix, but that's what the tests are for. I probably shouldn't have given her a full cinematic rig, but f*ck it, we're going ham. Now I need to get good at animating 😵‍💫 #UnrealEngine #GameDev
April 21, 2025 at 9:29 PM
My wife is such an amazing illustrator 😻
“The Immortal Ones” (2025)
Dragon, Tiger, and Sun Wukong meet up and exchange stories after 1000 years of winter.
April 15, 2025 at 5:33 PM
Hey #GameDev, what would you say is a good GPU (or range of) to target as average/mid-quality for a 3D game made in Unreal? I'm still rocking a 1050 TI, which is fine for creating assets, but I can't tell if my game is poorly optimized (likely) or my system is badly out of date (also likely).
April 15, 2025 at 1:15 AM
She's not done, but I think I'm going to pause with textures here until she's rigged and moving and her topology is verified to work. #GameDev #Furry #UnrealEngine
April 5, 2025 at 10:44 PM
Small update - fixed the fit of her outfit, and added embellishments, stitching and rivets in #MarvelousDesigner. Tomorrow I'll do a little clean up in #Blender, add some buckles to the belt and get everything baked out to #UnrealEngine #GameDev
April 1, 2025 at 11:03 PM
Good news! It's been a few years, but I still remember how to use Marvelous Designer to make clothes! Her model still needs some topology work, and I want to add details to the clothes and improve the general fit before I export everything, but I think it's going to look nice in context #GameDev
March 31, 2025 at 11:12 PM
Reposted by Shaun Richardson
🌸 Devlog:
'Setting up a walking and running animation for this little unicorn 🥹✨

#UnrealEngine5 #UE5 #devlog #indiedev #gamedev
March 23, 2025 at 4:07 PM
Reposted by Shaun Richardson
slow progression on whatever this is
March 21, 2025 at 11:10 PM
3-minute videos now, you say? Then check out the (very early) greyboxing of the Ice Cavern demo level I've been working on. It's still really empty and needs a few more rooms, but I can see something good in among the roughness. Also started messing with Chaos destruction in #UnrealEngine #GameDev
March 21, 2025 at 10:54 PM
I'm trying to build my way toward making a test dungeon, so I added a couple new abilities: the Earth cantrip Shatter (effectively a bomb); and the first Utility spell, Mystik Step (short dash/teleport). The destructable wall is just an animated mesh, but it works for now. #GameDev #UnrealEngine
March 18, 2025 at 9:52 PM
I added new abilities for the Fluorite gem; Mystik Missle and Missle Barrage! Small homing projectiles that only do a little damage but work against petty much everything, as well as trigger certain objects. #GameDev #UnrealEngine
March 17, 2025 at 10:27 PM
I replaced the generic blob with something a little more thematic, CuiCui (the sound a mouse makes in French). I also got the light-the-torches-to-open-door thing working, and started tinkering with making some modular set pieces (ignore the mismatched textile density for now 😅) #GameDev #ue5
March 16, 2025 at 9:09 PM
Better. Closer. Warmer. #GameDev #ue5
March 14, 2025 at 1:36 AM
There's now a charge attack to compliment the tap action of the cantrip. Charging longer makes a bigger boom, but charging for too long Overcharges the spell. Still needs an explosion fx. Also found an unintended but hilarious effect of using the enemy Behavior Tree on the blade trap. #GameDev
March 12, 2025 at 10:31 PM
I made a better Fire Cantrip effect! It even does damage and applies Burn now. I also made a quick LoZ-style Blade Trap enemy, cause why not? #GameDev #ue5
March 10, 2025 at 8:38 PM
Update: the staff head changes to the active gem, including a point light for emphasis; attacks include knockback; figured out how to bake the Niagara fluid fire effect into a Sparse Volume Texture, making it actually work in-game without killing my computer; and the pickup system works! #GameDev
March 7, 2025 at 11:10 PM
After some struggling with Visual Studio and C++, I finally got #ue5 's Gameplay system working. The Player and the Enemies all have health, attacks that can apply damage, can be damaged using Gameplay Effects, and can die. A few more systems and I'll have to go back and make proper assets.
March 5, 2025 at 10:58 PM
#GsmeDev update after a couple days: I got the camera working more or less how I want; there's a basic UI now, including a selection wheel; and I whipped up a basic Enemy Blob that can wander and give chase
March 3, 2025 at 11:07 PM