Spectacularly Obsolete Logic Operations: Glitchy Applications...
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sologamedev.bsky.social
Spectacularly Obsolete Logic Operations: Glitchy Applications...
@sologamedev.bsky.social
Spectacularly Obsolete Logic Operations: Glitchy Applications Marvelously Executed Shoddily. The safe place where it will be fun and break and breaking makes it more fun. We are a small independent Australian game studio making games that you can afford.
Why you shouldn't develop your own app. You spend your time adding silly animations because how fun is that?

#adhd #app #brain #tools #jira #asana #monday #business #dev
June 9, 2025 at 4:32 AM
Made an app for managing tasks visually.

Its free: www.tavu.in
June 3, 2025 at 10:46 AM
I need to change colours my #ADHD brain couldn't handle the fact that I couldn't pick my colours.

#brain #autisim #getshitdone
June 2, 2025 at 8:05 AM
#devlog 12: When your game gets complex, you should make systems to help track your logic. In my case, even with it being so small, the game already has complex logic, so I built a history system to track where my resources and what caused it.

#indiegames #gamedev #game #indiedev #unity
February 16, 2025 at 9:07 AM
#devlog 11: Now and then, you need to make a bunch of random editors to keep track of what's happening. I made some basic favourite systems inspired by a plugin I can't afford.

Free code: github.com/overdub/favo..., DL, add to Editor folder, and enjoy.

#indiegames #gamedev #game #indiedev #unity
February 16, 2025 at 6:53 AM
1.5% Game Progress Update: Finally, refactoring is done, and I connected some of the graphs again. Conditions and resources are now dynamic; I can create millions now.

My quest for near-infinite content continues.

#indiegamedev #indiegames #gamedev #game
February 14, 2025 at 11:53 PM
1.4% Game Progress Update: Don't know if this counts as a 0.1% progress. After what felt like two days of working on this. I finial managed to get the same effect on policies to work on conditions.

I am still confused and hurting. It was meant to be quick.

#indiegamedev #indiegames #gamedev #game
February 1, 2025 at 1:24 AM
1.3% Game Progress Update: I decided I couldn't use Unity's UI line render and would build my own. So now, with every condition and soon resources and happiness, you can see the trending line helping you make more informed decisions.

Happy days! 👑

#indiegamedev #indiegames #gamedev #game
January 31, 2025 at 4:13 AM
1.2% Game Progress Update: We have conditions now.
If your population is to high, run out of food, or as a result of your choices from an event.
Condition will be placed on you, and help or hinder you.
Work hard to keep them or get rid of them.

#indiegamedev #indiegames #gamedev #game
January 28, 2025 at 10:43 PM
#devlog 3: The summer is crual. I have no art skills. It escaped me. I spent my time on design and programming. Now, I troll through pages of Unity assets, hoping to find the perfect UI package that will encapsulate my game.

And beg my art friends to help me.

#indiegames #gamedev #game #indiedev
January 26, 2025 at 9:10 PM
1.1% Game Progress Update: To make life easier, I wanted to make a central screen manager. Now none of the screens are connected, and only one "screen" is enabled at a time.

You wont ever know this when playing, but it makes my life much easier.

#indiegamedev #indiegames #gamedev #game
January 26, 2025 at 1:35 AM
1% Game Progress Update: Connected to sheets, so I can make content while the game is live. Some systems are in, food demands are based on population, etc. The events are connected to A.I. I can make 1000s of events now.
Follow for updates.

#indiegamedev #indiegames #gamedev #game
January 24, 2025 at 8:49 AM
We wanted to have unlimited content. To do this, we worked with A.I to generate events catering to your kingdom and political choices.

May your choices be ever in your favour.

#indiedev #games #gamedev #AI
January 6, 2025 at 12:44 AM