Spectacularly Obsolete Logic Operations: Glitchy Applications...
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sologamedev.bsky.social
Spectacularly Obsolete Logic Operations: Glitchy Applications...
@sologamedev.bsky.social
Spectacularly Obsolete Logic Operations: Glitchy Applications Marvelously Executed Shoddily. The safe place where it will be fun and break and breaking makes it more fun. We are a small independent Australian game studio making games that you can afford.
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🎮NEW GAME IN THE WORKS 🎮

What is Aragon's tax policy?

Step into the shoes of a monarch, enact policies, avoid usurping, and become the greatest of all time in our numbers go up; numbers go down kingdom political simulator. Think Democracy 4 and Reigns had a baby.

#indiegames #gamedev #games
Why you shouldn't develop your own app. You spend your time adding silly animations because how fun is that?

#adhd #app #brain #tools #jira #asana #monday #business #dev
June 9, 2025 at 4:32 AM
Made an app for managing tasks visually.

Its free: www.tavu.in
June 3, 2025 at 10:46 AM
Before and After.

Having a good day, making a tool for my brain.

#ADHD #getshitdone #jira #asana #brain
June 3, 2025 at 9:20 AM
I need to change colours my #ADHD brain couldn't handle the fact that I couldn't pick my colours.

#brain #autisim #getshitdone
June 2, 2025 at 8:05 AM
Jira meets Miro. I don't know why, but my brain just likes this much more.

#miro #jira #adhd #task #tasks #brain #getshitdone
June 2, 2025 at 5:12 AM
I have made a free (very early alpha) ADHD task board. www.tavu.in . It's mostly to manage my 4000 tabs and 12 projects... So I made another project... Anyway, if you need a visual board-style task management.

It will break :P Message me here, and same for cool ideas

#adhd #task #taks #tabs
Brain Board - ADHD Task Management
www.tavu.in
June 1, 2025 at 11:19 PM
I can see a future where the code of games is being adjusted at runtime by A.I. to ensure a seamless experience. Assume we have quantum CPUs, and they work as they are sold to us.

The game will seamlessly track players', find bugs, and fix them at run time.

#gamedev #unity #indiegames
February 28, 2025 at 9:00 PM
#devlog 12: When your game gets complex, you should make systems to help track your logic. In my case, even with it being so small, the game already has complex logic, so I built a history system to track where my resources and what caused it.

#indiegames #gamedev #game #indiedev #unity
February 16, 2025 at 9:07 AM
#devlog 11: Now and then, you need to make a bunch of random editors to keep track of what's happening. I made some basic favourite systems inspired by a plugin I can't afford.

Free code: github.com/overdub/favo..., DL, add to Editor folder, and enjoy.

#indiegames #gamedev #game #indiedev #unity
February 16, 2025 at 6:53 AM
1.5% Game Progress Update: Finally, refactoring is done, and I connected some of the graphs again. Conditions and resources are now dynamic; I can create millions now.

My quest for near-infinite content continues.

#indiegamedev #indiegames #gamedev #game
February 14, 2025 at 11:53 PM
#devlog 10: Should you refactor your code? Its been a while since I last posted because I don't have much progress. Just no-stop debug logs and errors to clean up my refactoring. My goal is to make sure the game doesn't have hard coded problems. its a challenge.

#indiegames #gamedev #game #indiedev
#devlog 9: The path to refactoring and fixing errors continues. I feel most developers don't like refactoring because it wastes time when you can be developing new features.

Morale does drop as there is no progress, but I move much faster once it's done.

#indiegames #gamedev #game #indiedev
#devlog 8: Nothing pretty to show to day, I have been fix errors, bugs, and stabilising the build.

I know, I know, I shouldn't do that. I should just release my game buggy like a few other titles do. Then fix it after release.

I am sorry. I just need to fix.

#indiegames #gamedev #game #indiedev
February 7, 2025 at 11:04 PM
#devlog 9: The path to refactoring and fixing errors continues. I feel most developers don't like refactoring because it wastes time when you can be developing new features.

Morale does drop as there is no progress, but I move much faster once it's done.

#indiegames #gamedev #game #indiedev
#devlog 8: Nothing pretty to show to day, I have been fix errors, bugs, and stabilising the build.

I know, I know, I shouldn't do that. I should just release my game buggy like a few other titles do. Then fix it after release.

I am sorry. I just need to fix.

#indiegames #gamedev #game #indiedev
#devlog 7: Today, I have gotten nowhere. I want to display my effects in the same fashion as my policy cards but for conditions. However, this turned out to be a nightmare.

Now, I'm pulling out my hair in frustration. Blockers like this annoy me.

#indiegames #gamedev #game #indiedev
February 3, 2025 at 8:56 AM
#hottake #1: A.I. is a crucial piece in enabling us the ability to make Sword Art Online, I'm just saying.

#indiegames #gamedev #game #indiedev
February 2, 2025 at 9:37 PM
#devlog 8: Nothing pretty to show to day, I have been fix errors, bugs, and stabilising the build.

I know, I know, I shouldn't do that. I should just release my game buggy like a few other titles do. Then fix it after release.

I am sorry. I just need to fix.

#indiegames #gamedev #game #indiedev
#devlog 7: Today, I have gotten nowhere. I want to display my effects in the same fashion as my policy cards but for conditions. However, this turned out to be a nightmare.

Now, I'm pulling out my hair in frustration. Blockers like this annoy me.

#indiegames #gamedev #game #indiedev
February 1, 2025 at 10:58 PM
1.4% Game Progress Update: Don't know if this counts as a 0.1% progress. After what felt like two days of working on this. I finial managed to get the same effect on policies to work on conditions.

I am still confused and hurting. It was meant to be quick.

#indiegamedev #indiegames #gamedev #game
February 1, 2025 at 1:24 AM
#devlog 7: Today, I have gotten nowhere. I want to display my effects in the same fashion as my policy cards but for conditions. However, this turned out to be a nightmare.

Now, I'm pulling out my hair in frustration. Blockers like this annoy me.

#indiegames #gamedev #game #indiedev
February 1, 2025 at 12:13 AM
1.3% Game Progress Update: I decided I couldn't use Unity's UI line render and would build my own. So now, with every condition and soon resources and happiness, you can see the trending line helping you make more informed decisions.

Happy days! 👑

#indiegamedev #indiegames #gamedev #game
January 31, 2025 at 4:13 AM
#devlog 6: To this day, I still don't understand why building simple line graphs in Unity is so hard. I can do this in minutes in Google Sheets, and it takes me days to complete in Unity.

The pain is real. 🤬

#indiegames #gamedev #game #indiedev
January 31, 2025 at 12:11 AM
#devlog 5: I have found the perfect UI asset pack that will cover about 70% of the UI I need in my game. This is a major win, and I'm excited to support the creator of this pack.

I have also found a friend who will help with the last 30% of art.

A good day.

#indiegames #gamedev #game #indiedev
#devlog 4: We get told, never release a demo more than 30 minutes to 1 hour. Just curious, if I released a 10 hour demo, you get to experience a lot of the game, and there is about 30 hours of content. Would you buy the full game or would the demo be enough?

#indiegames #gamedev #game #indiedev
#devlog 3: The summer is crual. I have no art skills. It escaped me. I spent my time on design and programming. Now, I troll through pages of Unity assets, hoping to find the perfect UI package that will encapsulate my game.

And beg my art friends to help me.

#indiegames #gamedev #game #indiedev
January 29, 2025 at 10:34 PM
1.2% Game Progress Update: We have conditions now.
If your population is to high, run out of food, or as a result of your choices from an event.
Condition will be placed on you, and help or hinder you.
Work hard to keep them or get rid of them.

#indiegamedev #indiegames #gamedev #game
January 28, 2025 at 10:43 PM
#devlog 4: We get told, never release a demo more than 30 minutes to 1 hour. Just curious, if I released a 10 hour demo, you get to experience a lot of the game, and there is about 30 hours of content. Would you buy the full game or would the demo be enough?

#indiegames #gamedev #game #indiedev
#devlog 3: The summer is crual. I have no art skills. It escaped me. I spent my time on design and programming. Now, I troll through pages of Unity assets, hoping to find the perfect UI package that will encapsulate my game.

And beg my art friends to help me.

#indiegames #gamedev #game #indiedev
January 27, 2025 at 11:07 PM
#devlog 3: The summer is crual. I have no art skills. It escaped me. I spent my time on design and programming. Now, I troll through pages of Unity assets, hoping to find the perfect UI package that will encapsulate my game.

And beg my art friends to help me.

#indiegames #gamedev #game #indiedev
January 26, 2025 at 9:10 PM
1.1% Game Progress Update: To make life easier, I wanted to make a central screen manager. Now none of the screens are connected, and only one "screen" is enabled at a time.

You wont ever know this when playing, but it makes my life much easier.

#indiegamedev #indiegames #gamedev #game
January 26, 2025 at 1:35 AM
#indiegames #devlog 2: Sunday reached me, the fields have been sowed, and the king expects tax this full moon. If only 'Cuddle a Frog' festival was later, maybe I could manage the tax.

My progress was slow, distracted waiting for #marvelrivals. I connected all my scenes up to my new scene changer.
January 25, 2025 at 8:48 PM
#devlog 1: It's a Saturday. It's hot. The kids are distracted, giving me a micro-moment to write this devlog before they rampage in and yell for food. Destroying my life force and energy in their path. I love my kids.....

I just reorganised my project so I can make life a little easier. Progress!
January 25, 2025 at 4:05 AM