Spoiler: It's prettier now 🥰
And technically we achieved Character costumization before moonstone island Ha! 😂You can now play as human, goblin or elf.
jil-hue.itch.io/sprytewood/d...
#godot #sprytewood #pixelart #indiegamedev
Spoiler: It's prettier now 🥰
And technically we achieved Character costumization before moonstone island Ha! 😂You can now play as human, goblin or elf.
jil-hue.itch.io/sprytewood/d...
#godot #sprytewood #pixelart #indiegamedev
A YouTube Short might be 45 seconds long, but it takes me 4 hours of editing to make it FEEL right.
A YouTube Short might be 45 seconds long, but it takes me 4 hours of editing to make it FEEL right.
However there is nothing short about making them. You hang on every word and transition to ensure you're keeping a viewers attention. Here is my second every short, I'm honing my craft one video at a time.
www.youtube.com/shorts/lAspc...
However there is nothing short about making them. You hang on every word and transition to ensure you're keeping a viewers attention. Here is my second every short, I'm honing my craft one video at a time.
www.youtube.com/shorts/lAspc...
LLMs reinforce their learning by seeing similar content repeatedly.
The good stuff still requires a programmer. For it to work right, still requires a human
LLMs reinforce their learning by seeing similar content repeatedly.
The good stuff still requires a programmer. For it to work right, still requires a human
It's a 9-day #Godot focused game jam which happens every month, with an amazing community that gathers in the @godotwildjam.bsky.social Discord.
The 82nd edition just started with the theme:
UNSEEN
And wildcards (optional limitations):
IMMERSIVE
BOOM!!!1
REPORT CARD
It's a 9-day #Godot focused game jam which happens every month, with an amazing community that gathers in the @godotwildjam.bsky.social Discord.
The 82nd edition just started with the theme:
UNSEEN
And wildcards (optional limitations):
IMMERSIVE
BOOM!!!1
REPORT CARD
We still have some days to wrap up new features, and this new dev snapshot is fire 🔥
visionOS support, shader baker, WebAssembly SIMD, and more!
godotengine.org/article/dev-...
We still have some days to wrap up new features, and this new dev snapshot is fire 🔥
visionOS support, shader baker, WebAssembly SIMD, and more!
godotengine.org/article/dev-...
I miss the days where I could just yap with another engineer about what I've worked on. I didn't even mind the little fizzbuzz or array filter question, just to verify I wasn't lying.
I miss the days where I could just yap with another engineer about what I've worked on. I didn't even mind the little fizzbuzz or array filter question, just to verify I wasn't lying.