Daniel Karner
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smalllebowskii.bsky.social
Daniel Karner
@smalllebowskii.bsky.social
A german realtime/offline 3D-artist/gamedesigner with a passion for games and VFX. Working @chasingcarrots.bsky.social on "Halls of Torment"

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I created this 3D-rendering back in 2010 as a hommage to the good old days of DOSgaming. Modeled/rendered with 3dsmax and Vray. Hope you like it! #3dsmax #retrogaming #CGI #DOSGaming

'Back in 1991'
After 3 years of hard&fun work "Halls of Torment" will be released on XBOX and PS5 today. Creating the prerendered 2D oldschool look was certainly something different but it was a lot of fun to 'put' the the retro vibe into every single pixel. #godotengine #blender3d
October 28, 2025 at 11:55 AM
Oh,I'm a little bit late for #PortfolioDay...

I'm Daniel a 3D-Artist doing offline and realtime 3D-stuff.
July 10, 2025 at 10:40 AM
The 'Halls of Torment' outro cinematic. I was responsible for shading, lighting, rendering and compositing of the scenes and I tried to emulate the old 90's video game cinematic aesthetics like dithering, oldschool lensflares and saturated colors. Hope you like it! #blender3d
June 2, 2025 at 3:26 PM
Ten years ago I started to work on a private game prototype but never finished due to lack of time . The main idea was a black&white horror multiplayer game with two players cooperatively roaming "The House", solving puzzles, communicate but never meet each other ingame. #gamedev #unrealengine
April 15, 2025 at 10:23 AM
'Halls of Torment' was nominated for 'Best Mobile Game' at the D.I.C.E. awards. Altough we didn't win it feels great and strange at the same time to see our little game at this convention in LasVegas, while still working on the game in my attic office room in a small village in germany. #Godot
February 14, 2025 at 8:53 AM
Fiddling with geometry nodes and materials in #blender3d
February 1, 2025 at 10:18 AM
'How it started - how it's going' #Blender #gamedev
January 22, 2025 at 2:15 PM
' A new adventure!" - I had a lot of fun creating this rendering for my sons room back in 2021.
#cgi
December 13, 2024 at 12:33 PM
Textures, particles & shaders I made some years ago for 'GoodCompany'. I still love the mood and the look of the different seasons. #gamedev
December 6, 2024 at 11:53 AM
Here are some shader/lighting tests I made for the 'Frozen Depths' stage in 'Halls of Torment' #shader #gamedev
December 2, 2024 at 1:39 PM
I'm still excited to have this version of Monkey Island 2 in such a good condition! #RETROGAMING #MonkeyIsland #spoof
November 21, 2024 at 7:38 PM
At the moment this is just a little visual experiment but something tells me there's some interesting gameplay hiding behind those corridors... #UE5 #screenshotsaturday
a red background with a white stripe on it
ALT: a red background with a white stripe on it
media.tenor.com
November 19, 2024 at 8:42 AM
I made this shader / asset for our game 'GoodCompany'. It's nearly a completely procedural shader with just one texture for the circles in the middle of the pond. Hope you like it! #gamedev #indiegamedev
November 18, 2024 at 3:30 PM
S**, Dru** & Dos n'Boxes! #DOSGaming #RETROGAMING
November 17, 2024 at 7:28 PM
Sunday morning MinecraftPyjamaMultiplayer session with my 6 year old son. Exploring some deep caves with a sword and a cup of hot coffee in my hand.
November 17, 2024 at 8:37 AM
I created this 3D-rendering back in 2010 as a hommage to the good old days of DOSgaming. Modeled/rendered with 3dsmax and Vray. Hope you like it! #3dsmax #retrogaming #CGI #DOSGaming

'Back in 1991'
November 15, 2024 at 4:38 PM
Aaaah! Christmas is just around the corner! #DOSGaming
November 15, 2024 at 11:15 AM