Daniel Karner
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smalllebowskii.bsky.social
Daniel Karner
@smalllebowskii.bsky.social
A german realtime/offline 3D-artist/gamedesigner with a passion for games and VFX. Working @chasingcarrots.bsky.social on "Halls of Torment"

After 3 years of hard&fun work "Halls of Torment" will be released on XBOX and PS5 today. Creating the prerendered 2D oldschool look was certainly something different but it was a lot of fun to 'put' the the retro vibe into every single pixel. #godotengine #blender3d
October 28, 2025 at 11:55 AM
The 'Halls of Torment' outro cinematic. I was responsible for shading, lighting, rendering and compositing of the scenes and I tried to emulate the old 90's video game cinematic aesthetics like dithering, oldschool lensflares and saturated colors. Hope you like it! #blender3d
June 2, 2025 at 3:26 PM
Textures, particles & shaders I made some years ago for 'GoodCompany'. I still love the mood and the look of the different seasons. #gamedev
December 6, 2024 at 11:53 AM
I made this shader / asset for our game 'GoodCompany'. It's nearly a completely procedural shader with just one texture for the circles in the middle of the pond. Hope you like it! #gamedev #indiegamedev
November 18, 2024 at 3:30 PM