sine.creates.art
sine-creates-art.bsky.social
sine.creates.art
@sine-creates-art.bsky.social
mid 30's he/they #digitalart
Shaders + Particle Systems = 🔥🔥🔥

I really like how this effect turned out AND already have ideas on how I'd improve on this implementation in the future!

#gamedev #godot
December 16, 2024 at 6:11 AM
More shader learning -- this time with caustics! ✨

Left = six octaves of hyperbolic-like waves
Right = sum of four Gerstner waves

Inspired by Chapter 2 of "GPU Gems". This aesthetically approximates caustics, but I look forward to learning more accurate methods in the future.

#gamedev #godot
December 8, 2024 at 7:54 AM
🌊 I'm diving into learning SHADERS! 🌊

Left = sum of four sines, w/ power constant 2.2
Right = sum of four Gerstner waves
(otherwise all parameters, lighting, and noise maps identical)

I followed the logic outlined in Chapter 1 of "GPU Gems" and am happy with the results!

#gamedev #godot
December 7, 2024 at 7:24 AM