sine.creates.art
sine-creates-art.bsky.social
sine.creates.art
@sine-creates-art.bsky.social
mid 30's he/they #digitalart
🛋
September 15, 2025 at 5:16 PM
learninnng
September 12, 2025 at 1:54 PM
it's a slow process, but we're learning
September 10, 2025 at 2:36 PM
Progress shots:
August 28, 2025 at 2:59 PM
Still accumulating ink experience. I'm drawing lots of people, lots of trees, lots of shaded spheres. Definitely not where I want to be yet, but the only way I'll level up is by persistently hiking outside of my comfort zone.
August 28, 2025 at 2:59 PM
process shots:
August 14, 2025 at 4:57 PM
I've been experimenting with traditional inking as of late, and: 1. inking is SO COOL, but 2. inking is SO HARD, especially 3. when you make your original sketch wayyy too small.
August 14, 2025 at 4:57 PM
I was on art assets for the first 24 hours, and achieved a "stop motion" vibe by building a simple scene in 3D using Blender, and then rendering out high-res 2D images. I also designed our primary UI elements (notebook interface, text bubbles). A fellow jammer did a good job with the stock icons!
January 27, 2025 at 10:47 PM
Shaders + Particle Systems = 🔥🔥🔥

I really like how this effect turned out AND already have ideas on how I'd improve on this implementation in the future!

#gamedev #godot
December 16, 2024 at 6:11 AM
More shader learning -- this time with caustics! ✨

Left = six octaves of hyperbolic-like waves
Right = sum of four Gerstner waves

Inspired by Chapter 2 of "GPU Gems". This aesthetically approximates caustics, but I look forward to learning more accurate methods in the future.

#gamedev #godot
December 8, 2024 at 7:54 AM
🌊 I'm diving into learning SHADERS! 🌊

Left = sum of four sines, w/ power constant 2.2
Right = sum of four Gerstner waves
(otherwise all parameters, lighting, and noise maps identical)

I followed the logic outlined in Chapter 1 of "GPU Gems" and am happy with the results!

#gamedev #godot
December 7, 2024 at 7:24 AM