Left = six octaves of hyperbolic-like waves
Right = sum of four Gerstner waves
Inspired by Chapter 2 of "GPU Gems". This aesthetically approximates caustics, but I look forward to learning more accurate methods in the future.
#gamedev #godot
Left = sum of four sines, w/ power constant 2.2
Right = sum of four Gerstner waves
(otherwise all parameters, lighting, and noise maps identical)
I followed the logic outlined in Chapter 1 of "GPU Gems" and am happy with the results!
#gamedev #godot