Glad to be announcing a new game, and happy that it is something experimental and weird: a tiny, tense, turn-based strategy game about merging units into spectacular combinations, and then watching them evaporate thousands of bugs.
store.steampowered.com/app/2396130/...
Relatedly, I just got a bunch of new drawing utensils, which means concocting ALL THE EXPERIMENTS.
Relatedly, I just got a bunch of new drawing utensils, which means concocting ALL THE EXPERIMENTS.
like, how have none of these designs felt remotely correct??? it's a statistical wonder!
like, how have none of these designs felt remotely correct??? it's a statistical wonder!
Find it here: swansonge.itch.io/meteors
Find it here: swansonge.itch.io/meteors
Did you try out Pelican Post at the #ROCGameFest Spring Mini Show on Saturday? If you did, or even if you didn’t, the developers have some news for you.
From now until April 13th, you can download an early demo of the game from Itchio!
drewg8.itch.io/pelican-post
Did you try out Pelican Post at the #ROCGameFest Spring Mini Show on Saturday? If you did, or even if you didn’t, the developers have some news for you.
From now until April 13th, you can download an early demo of the game from Itchio!
Big thanks to @sine-creates-art.bsky.social for doing an awesome job creating the key art!
I collab'd with five other devs to put together a game in 48 hours. While we didn't quite hit our mark, it was a fun experience, and I figured out how to better approach future jams!
Here's a link to the GGJ page: globalgamejam.org/games/2025/s...
I collab'd with five other devs to put together a game in 48 hours. While we didn't quite hit our mark, it was a fun experience, and I figured out how to better approach future jams!
Here's a link to the GGJ page: globalgamejam.org/games/2025/s...
Sign up to participate now at the GGJ site: globalgamejam.org/jam-sites/20...
Sign up to participate now at the GGJ site: globalgamejam.org/jam-sites/20...
Left = six octaves of hyperbolic-like waves
Right = sum of four Gerstner waves
Inspired by Chapter 2 of "GPU Gems". This aesthetically approximates caustics, but I look forward to learning more accurate methods in the future.
#gamedev #godot
Left = sum of four sines, w/ power constant 2.2
Right = sum of four Gerstner waves
(otherwise all parameters, lighting, and noise maps identical)
I followed the logic outlined in Chapter 1 of "GPU Gems" and am happy with the results!
#gamedev #godot