sine.creates.art
sine-creates-art.bsky.social
sine.creates.art
@sine-creates-art.bsky.social
mid 30's he/they #digitalart
Pinned
Forever echoing in my brain: if a person couldn't be bothered to put in the effort to make something, then why in the world would I bother putting in the effort to engage with it.
it's a slow process, but we're learning
September 10, 2025 at 2:36 PM
Forever echoing in my brain: if a person couldn't be bothered to put in the effort to make something, then why in the world would I bother putting in the effort to engage with it.
September 8, 2025 at 10:39 PM
Reposted by sine.creates.art
a whole bunch of very talented people made this game and it looks rad!!
It's been a while.

Glad to be announcing a new game, and happy that it is something experimental and weird: a tiny, tense, turn-based strategy game about merging units into spectacular combinations, and then watching them evaporate thousands of bugs.

store.steampowered.com/app/2396130/...
Australia Did It - Reveal Trailer
YouTube video by MysticForge
www.youtube.com
September 3, 2025 at 6:30 PM
Still accumulating ink experience. I'm drawing lots of people, lots of trees, lots of shaded spheres. Definitely not where I want to be yet, but the only way I'll level up is by persistently hiking outside of my comfort zone.
August 28, 2025 at 2:59 PM
Reposted by sine.creates.art
I'm trying to get as many wishlists as possible before launching my game Q1 of next year, so please visit the store page if this is up your alley: store.steampowered.com/app/2074630?...
Little Nemo and the Guardians of Slumberland on Steam
Explore a dream world as the iconic Little Nemo, armed with toys, candy, and stuffed animals in this cute & colorful Metroidvania adventure. Experience NES-era platformer gameplay in a vast, non-l...
store.steampowered.com
August 24, 2025 at 5:59 PM
Progress really is unpredictable: today I made headway on multiple designs that've had me stumped for WEEKS.
August 15, 2025 at 3:08 AM
I've been experimenting with traditional inking as of late, and: 1. inking is SO COOL, but 2. inking is SO HARD, especially 3. when you make your original sketch wayyy too small.
August 14, 2025 at 4:57 PM
I've been getting really into traditional art techniques as of late, especially trying to bridge them with my digital techniques, and it's all such a blast!!

Relatedly, I just got a bunch of new drawing utensils, which means concocting ALL THE EXPERIMENTS.
August 7, 2025 at 2:02 AM
my art brain has grown increasingly melty over these last few weeks as i chip chip chip away at one specific character's design.

like, how have none of these designs felt remotely correct??? it's a statistical wonder!
August 2, 2025 at 12:23 PM
heckin love landing on a funky little line while drawing
July 28, 2025 at 12:14 AM
Reposted by sine.creates.art
Just published a new Playdate game (for free) on itch.io! meteors is a simple arcade game about shooting meteors developed for Playdate. It's inspired by Asteroids and was my attempt at learning the mechanics of Playdate game development in Lua.

Find it here: swansonge.itch.io/meteors
June 28, 2025 at 2:23 AM
Reposted by sine.creates.art
Chatbots — LLMs — do not know facts and are not designed to be able to accurately answer factual questions. They are designed to find and mimic patterns of words, probabilistically. When they’re “right” it’s because correct things are often written down, so those patterns are frequent. That’s all.
June 19, 2025 at 11:21 AM
Reposted by sine.creates.art
May 21, 2025 at 7:08 PM
Reposted by sine.creates.art
Morning Delivery!

Did you try out Pelican Post at the #ROCGameFest Spring Mini Show on Saturday? If you did, or even if you didn’t, the developers have some news for you.

From now until April 13th, you can download an early demo of the game from Itchio!
We’re excited to bring you our first public build for playtesting this week! From today until Sunday, April 13th, you can download a build from our Itch page. Be sure to join our Discord to talk about the game, provide feedback, and report bugs!

drewg8.itch.io/pelican-post
April 8, 2025 at 11:54 AM
Reposted by sine.creates.art
Full house at the #ROCGameFest Spring Mini Show! Stop by the Irondequoit Library TODAY from 12PM-5PM to try out some games!
April 5, 2025 at 5:59 PM
Reposted by sine.creates.art
i just published my free time-loop puzzle game on @itch.io! supports keyboard and gamepad, plays in browser, and is a quick 'lil game. bclikesyou.itch.io/chronoweaver... #gamedev #pixelart
March 6, 2025 at 12:07 AM
@swansonge.bsky.social 's Date Nite is officially available on the PlayDate catalog! 🎉
Catalog view of the game
February 4, 2025 at 10:34 PM
Reposted by sine.creates.art
Date Nite is on @play.date Catalog in 3 days! Here’s some assets by @sine-creates-art.bsky.social that will be used on the Catalog store!
February 2, 2025 at 1:33 AM
Save the "Date"! 😁 It was a joy to make catalog assets for @swansonge.bsky.social 's wonderful #playdate game!
Date Nite is coming to the @play.date Catalog on February 4th!! It was a year-long labor of love and I’m so happy the folks @panic.com liked my game enough to include it 💛

Big thanks to @sine-creates-art.bsky.social for doing an awesome job creating the key art!
January 28, 2025 at 6:18 PM
I did my first game jam this weekend! 😤 #GGJ25

I collab'd with five other devs to put together a game in 48 hours. While we didn't quite hit our mark, it was a fun experience, and I figured out how to better approach future jams!

Here's a link to the GGJ page: globalgamejam.org/games/2025/s...
Profit Maxing | Global Game Jam
You are a professional stock trader who is trying to accrue as much wealth as possible by doing your classic: buy low, sell high. However, professionals always have a trick up their sleeve. Yours is y...
globalgamejam.org
January 27, 2025 at 10:47 PM
Shaders + Particle Systems = 🔥🔥🔥

I really like how this effect turned out AND already have ideas on how I'd improve on this implementation in the future!

#gamedev #godot
December 16, 2024 at 6:11 AM
I couldn't have anticipated how well my background in high-energy physics and general relatively would prep me for shader coding -- it apparently hinges on lots of coordinate conversions and sign/unit conventions, which I spent YEARS spec'ing into on my skill tree. 😤
December 12, 2024 at 2:49 AM
Reposted by sine.creates.art
Global Game Jam is coming up next month! Our friends at ROC Game Dev, RIT IGM, and RIT MAGIC will host a jam site at MAGIC from Friday, Jan 24 (at 5PM) until Sunday, Jan 26 (at 5PM)!

Sign up to participate now at the GGJ site: globalgamejam.org/jam-sites/20...
Roc The Jam | Global Game Jam
Roc the Jam welcomes artists, musicians, developers and game makers from the Rochester area. Come by yourself and find others to work with, or come with a team ready to roc(k). Located at MAGIC Spell ...
globalgamejam.org
December 7, 2024 at 8:24 PM
More shader learning -- this time with caustics! ✨

Left = six octaves of hyperbolic-like waves
Right = sum of four Gerstner waves

Inspired by Chapter 2 of "GPU Gems". This aesthetically approximates caustics, but I look forward to learning more accurate methods in the future.

#gamedev #godot
December 8, 2024 at 7:54 AM
🌊 I'm diving into learning SHADERS! 🌊

Left = sum of four sines, w/ power constant 2.2
Right = sum of four Gerstner waves
(otherwise all parameters, lighting, and noise maps identical)

I followed the logic outlined in Chapter 1 of "GPU Gems" and am happy with the results!

#gamedev #godot
December 7, 2024 at 7:24 AM