Sergey Balanin 🐝
sergeyvol.bsky.social
Sergey Balanin 🐝
@sergeyvol.bsky.social
Pinned
Hello, I’m developing a VR/non-VR game about bee breeding where players revive forgotten bee species and restore their populations! Today, I’ve launched the Steam page please wishlist the game and support with shares! Link below

#UnrealEngine #UE5 #gamedev #indiedev
My function handling ALL edge cases between player inventory and building drag and drop interactions has reached its ULTIMATE FORM!
Waiting for me to do a cleanup?

#UnrealEngine #UE5 #gamedev #indiedev #screenshotsaturday
August 23, 2025 at 12:36 AM
Today I'm pushing further into the new gameplay loop! 🐝 My game will feature a bee hotel where you can release bees back into the wild to restore populations of specific species. For now, I've made a blocky prototype so you can at least place it down!

#UnrealEngine #UE5 #gamedev #indiedev
August 10, 2025 at 11:55 PM
Hey! Long time no game-dev updates, huh? Right now I'm knee-deep in the building system structures finally cost resources to place, AND you get refunds when destroying them!

#UnrealEngine #UE5 #gamedev #indiedev
August 6, 2025 at 11:38 PM
Nailed full item output from the centrifuge today! Now you can actually spot ’em in the items tab! Zero proper icons yet though, so everything’s just sporting these shiny star placeholders ⭐️⭐️⭐️

#UnrealEngine #UE5 #gamedev #indiedev
July 23, 2025 at 10:43 PM
Hooray! Someone just became my milestone wishlist remover! 🎉🎉🎉

#indiedev #gamedev
July 23, 2025 at 9:28 PM
Day 149 of dev streak! Still polishing the inventory now pagination and selection highlights work perfectly when switching between Bee and Frame tabs! 💅💅💅

#UnrealEngine #UE5 #gamedev #indiedev
July 14, 2025 at 11:24 PM
Just wrapped up the player-frame interaction loop in the hive! Now we’ve got this slick animation for inserting frames right before closing the hive lid! 🐝✨

#UnrealEngine #UE5 #gamedev #indiedev
July 8, 2025 at 11:17 PM
Today I learned that Unreal's Select node calculate ALL input nodes... 💀💀💀

#UnrealEngine #UE5 #gamedev #indiedev
July 6, 2025 at 11:25 PM
Hive covers can now be closed! Tried using Gameplay Tags for this turned out pretty sleek! Only downside: realized mid-process that I wanted to rename them, and it's non-trivial to change. So... better guess tag names right on the first try!

#UnrealEngine #UE5 #gamedev #indiedev
July 5, 2025 at 12:40 AM
Decided to animate the cover opening using splines... what could possibly go wrong? 🙃

#UnrealEngine #UE5 #gamedev #indiedev
July 2, 2025 at 11:03 PM
Just implemented a super rough draft of bee frame filling in the hive! Currently, it works like this: each bee picks a free frame and fills it by a % based on their speed value. Every bee in the hive does this independently.

#UnrealEngine #UE5 #gamedev #indiedev
June 27, 2025 at 8:59 PM
Frame progress continues! Got the UI to display live data from frames now For colors, I just plugged in the main bee color as a placeholder I'll add proper colors when I make a custom icon later. Next up: finally writing the logic to actually fill these frames!

#UnrealEngine #UE5 #gamedev #indiedev
June 25, 2025 at 11:46 PM
Decided to tweak the hive frame UI some more ended up settling on a cleaner approach that feels much nicer!
Also made cells generate dynamically at runtime with proper spacing based on cell index!

#UnrealEngine #UE5 #gamedev #indiedev
June 21, 2025 at 11:02 PM
Well, looks like some loop is finally closed! Today I made frames load directly into the centrifuge from the inventory!

#UnrealEngine #UE5 #gamedev #indiedev
June 17, 2025 at 7:59 PM
Started working on the new hive model! Of course, I didn’t export it correctly on the first try had to wrestle with it for a bit! Temporarily disabled hive collision and set up frame spawning. This is the current WIP state.

#UnrealEngine #UE5 #gamedev #indiedev
June 10, 2025 at 12:17 AM
Today I'm wrapping up frame animations for the centrifuge! Finally covered all edge cases for inserting/removing frames. Everything works like a charm now! I also moved the frame model's pivot to its center I'll need clean scaling for it anyway.

#UnrealEngine #UE5 #gamedev #indiedev
June 8, 2025 at 9:51 PM
Felt kinda burnt out today, but still pushed through and made a stand for the centrifuges! Reimported it with corrected orientation did the same for the hive too. Also dumped the frames into the centrifuge just to see how it looks visually.

#UnrealEngine #UE5 #gamedev #indiedev
June 3, 2025 at 10:31 PM
Today I dove deep into Blender modeling! Decided to model the hive interior (where frames sit) + the frames themselves. While figuring out dimensions, I realized the frame sizes for the hive and centrifuge didn’t match.

#gamedev #indiedev #blender
June 2, 2025 at 12:11 AM
Ooops
June 2, 2025 at 12:09 AM
Today I made the centrifuge baskets spin when you turn the crank handle! Looks and feels really smooth! I'm also thinking about adding a brake mechanism when rotating counter-clockwise.

#UnrealEngine #UE5 #gamedev #indiedev
May 30, 2025 at 12:29 AM
Today I worked on the VR version to add a crankable handle! I followed one of the guide templates, but I feel I’ll need to rethink how to optimize it the hand position interpolation seems a bit off. Still, it’s a solid starting point!

#UnrealEngine #UE5 #gamedev #indiedev
May 29, 2025 at 12:12 AM
Well, well—we’ve finally hit the honest 100-day mark! A full hundred days in a row of working on the game!

Today, I tweaked parameters to make the rotation look correct. Learned that honey extractors run at around 150-300 RPM.

#UnrealEngine #UE5 #gamedev #indiedev
May 26, 2025 at 10:39 PM
I added a spin function to the centrifuge that activates with a button press! It even has a cool damping effect, and at certain RPMs, it locks in the maximum speed no need to boost it again, and it can spin at that rate for up to 2 minutes!

#UnrealEngine #UE5 #gamedev #indiedev
May 25, 2025 at 11:28 PM
Fell into blueprint trap, can you figure out the catch?

#UE5 #UnrealEngine
May 25, 2025 at 3:05 PM
Centrifuge goes brrrrrrrr
#UnrealEngine #UE5 #gamedev #indiedev
May 23, 2025 at 11:32 PM