SeithCG
seithcg.bsky.social
SeithCG
@seithcg.bsky.social
Game developer (Ghost of a Tale) and animation supervisor on 2D and 3D movies (DreamWorks, Illumination).
Happy New Year everyone! 🙂
Oooh would you look at that, there's a new update on our website about #GhostOfATale2! Oh my it's almost like... we're back! 😄https://ghostofatale.com/were-back/ #UnrealEngine
January 1, 2025 at 3:47 PM
I had been totally unaware of the atrocious job @Disney did with the anniversary release of The Sword in the Stone on Blu-ray. No doubt the artists who worked on the movie would have been horrified.
November 25, 2024 at 1:25 PM
And here's a cleaned up hi-res scan of "Pillars of Pentegarn" (1982), also by Larry Elmore... #dungeonsanddragons
November 25, 2024 at 1:25 PM
And here's a high-res scan of Return to Brookmere (1985), by Larry Elmore. Also part of the Endless Quests series by TSR. #dungeonsanddragons
November 25, 2024 at 1:25 PM
Here is a hi-res scan of Larry Elmore's illustration for TSR's Dungeon of Dread (1982). 😀 #dungeonsanddragons
November 25, 2024 at 1:25 PM
Ahem... Anyone knows how to pan with the middle mouse button in the sequencer in UE5?
It seems to be hard-locked by default to the right mouse button. Which is awkward to say the least...
November 25, 2024 at 1:25 PM
For your viewing pleasure here's a cleaned-up hi-res image of the Japanese poster for #TheGoonies by artist Noriyoshi Ohrai... 😀
November 25, 2024 at 1:24 PM
In these ever troubled days we are reminded of the famous quote by Nietzsche: "Beware if you gaze for long into an abyss, for the abyss might invade your own country in return."
What a visionary this Nietzsche...
November 25, 2024 at 1:24 PM
Over the weekend I worked on restoring a high-definition scan of the famous Angus McBride illustration for the 1986 tabletop Middle-earth Role-Playing game. Here it is for your enjoyment, ready to be printed... 😁 @SeanMac67914982 @cimerians #MERPG #LordOfTheRings
November 25, 2024 at 1:24 PM
Just done watching the second season of #TheBear. It's excellent. The level of writing and acting is up there with #TheAmericans.
I have zero interest in cooking and yet I'm riveted to these characters' lives. That's how good it is.
November 25, 2024 at 1:24 PM
Happy New Year from Port Scarn!
Wait, could this be a fortified city at night under a curfew because the Baron's ship is in harbour...?! Why that's an oddly specific question. Who knows!! #GhostOfATale2 #UnrealEngine5
November 25, 2024 at 1:24 PM
The Announcement of the Apple Vision Pro's Price (1894) by Walter Langley (English artist, lived 1852–1922). #AppleVisionPro
November 25, 2024 at 1:24 PM
Coming from #Unity3d one thing we were missing in #UE5 is a good output log, with custom colors and categories, along with the ability to simply double-click a log line to open the relevant blueprint.
The default Output Log window is barely readable and non-interactive:
November 25, 2024 at 1:24 PM
I was leafing through my original Japanese edition #Akira volume 1 when I noticed something I wasn't aware of: Katsuhiro Otomo actually redrew some panels prior to the American edition when he felt the drawing wasn't up to his standard (like here with the Colonel)...
November 25, 2024 at 1:24 PM
The opening credits of #CarnivalRow are drop-dead gorgeous. The visuals, the mood, the music, the subtext. Classy as hell. The series itself isn't too bad either.
November 25, 2024 at 1:24 PM
I mean using #UnrealEngine5 clearly allows us to up our graphics... #GhostOfATale
November 25, 2024 at 1:23 PM
And now a short story with a woeful start but a happy end, as seen today on Reddit...! 😊
(The first post is a reaction to the recent mention of an upcoming #GhostOfATale2)
November 25, 2024 at 1:23 PM
"Have you seen this Mouse...?"
#GhostOfATale2 #UnrealEngine5
November 25, 2024 at 1:23 PM
I had fun asking ChatGPT to argue the point that AI-generated art is NOT real art:
November 25, 2024 at 1:23 PM
Unreal Engine PSA: The new 5.1 release has broken the "Set Position in Viewport" node, which is used to position UI widgets on the screen. Kinda important stuff, you know. The kind that should be caught by QA before release.
November 25, 2024 at 1:23 PM
Unreal Engine PSA: Manipulating actor variables via an Editor Widget BP will not mark the actor's level as dirty. To set the level as dirty (so you can save the changes with Ctrl+S), simply use a Transact Object node on the actor. #ue5tips
November 25, 2024 at 1:23 PM
Feeling a shift in room temperature lately? My #Mastodon handle is: @[email protected]
November 25, 2024 at 1:23 PM
All this hoopla around Twitter and Musk reminds me of this scene from Orson Welles' Citizen Kane, after the titular character bought a famous newspaper and smugly declares:

"I don't know how to run a newspaper, I just try everything I can think of."
November 25, 2024 at 1:23 PM
My two cents on #TheRingsOfPower so far:

- Visuals: Excellent
- Acting: Average (ranging from weak to good)
- Dialogs: Weak
- Plotting: Average
- Directing: Good (despite some weak action scenes)

The series has a lot of potential and looks gorgeous but it needs better writing.
November 25, 2024 at 1:22 PM
Here are some learned mice and some fighting frogs by Kawanabe Kyōsai (1831 – 1889). 🙂
November 25, 2024 at 1:22 PM