SeithCG
seithcg.bsky.social
SeithCG
@seithcg.bsky.social
Game developer (Ghost of a Tale) and animation supervisor on 2D and 3D movies (DreamWorks, Illumination).
Fur on the first game was a shell shader. No POM nor cards. We're investigating a similar technique for the new game. I'll probably talk about our tests at some point.
February 13, 2025 at 9:45 AM
That's an excellent question. We're still investigating different methods, looking to balance a satisfying look with a fairly simple and streamlined authoring pipeline. But once we decide I'll definitely do a post about it on our website!
February 12, 2025 at 1:38 PM
We'll definitely look at this when the time comes as we concentrate on PC release first before porting on consoles.
January 3, 2025 at 6:37 AM
We will leverage Lumen and Nanite of course but we still work the same way as when we were using Unity, in a reasonable and conservative manner while (hopefully) achieving satisfactory visuals.
Stutters are indeed very high on our list of things to avoid...
January 2, 2025 at 10:00 AM
The pictures on the post were all raw .png files, I just replaced them with much smaller .jpgs (without degrading quality too much). Can you let me know if they work for you now?
January 1, 2025 at 4:27 PM
I don't, so it's okay I guess... ;)
December 14, 2024 at 8:29 AM
Cheers Duncan! Very happy to hear this indeed!
Especially since I've been a fan of your art for years... ;)
December 14, 2024 at 8:29 AM
What?! But that's a lie!!! You can clearly see on the screenshot, people say "Terrible", the "Team is Terrible"! Right? Right...?!
November 22, 2024 at 1:20 PM