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scottdunbar.bsky.social
scott_hf
@scottdunbar.bsky.social
#unrealengine developer since 2019. #debugging code since 1999.

SingletonUtil - Destroyer of hard references and "get actor of class"
https://github.com/scott-hf/SingletonUtil

Content - https://store.steampowered.com/bundle/46683/The_Whole_Package/
ok. imagine this. your #unrealengine game is crashing but only with RDG multithreading on (no callstack). so you think - ok, let's run unreal insights to debug and figure out what's happening. but then, unreal insights crashes ...

what do i do now? run unreal insights for unreal insights ?
January 16, 2025 at 6:09 PM
Finally moved away from SceneCapture+Ism for my #unrealengine line of sight system. Now I'm just rendering straight to texture in cpp. Seeing some bodacious performance gains!
December 11, 2024 at 4:30 AM
Here's a free tool I've written for handling singletons within #unrealengine
No more calling "Get Actor of Class" and caching singleton actor refs.
github.com/scott-hf/Sin...
November 22, 2024 at 11:18 PM
Improbability Control Bureau 1.0 Released!

Monitor live surveillance cameras. Spot anomalies. From eerie furniture shifts to unexpected intrusions, report anomalies to correct them and survive.

store.steampowered.com/app/2530060/...

#unrealengine #gamedev #indiedev #madewithunreal #gaming
October 31, 2024 at 4:37 PM
April 2024 ProtoZED update:
store.steampowered.com/news/app/236...
April 30, 2024 at 5:33 PM
Susu!!! My pup enjoying the sea breeze at our vacay airbnb
April 9, 2024 at 1:43 PM
Protozed Dev Update - March 2024 Timed Actions & Inspection Window Update store.steampowered.com/news/app/236...

#followfriday #gamedev #unrealengine
March 29, 2024 at 6:54 PM