Sandor Szigeti (SandorHQ)
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sandorhq.bsky.social
Sandor Szigeti (SandorHQ)
@sandorhq.bsky.social
Solo game developer. Working on Dragon Riddler and Fragnarök. https://store.steampowered.com/developer/SandorHQ
Hungary/EU • sandorhq.com/games
This was a negative review, later turned into a rather positive one. It's nice to see the AI I've spent so much time nurturing being appreciated.
Also, Steam can't handle review decision changes, so the graph still shows the wrong data. Reported the bug. ;)
November 3, 2025 at 9:32 PM
Today's achievement: notice how WA keeps its kerning. That's proportional, dynamic text with individual letter coloring/outline.
Achieved with `get_string_size` and `draw_string` plus an outline shader.
Just to test a prototype. :)
#GodotEngine
October 23, 2025 at 5:44 PM
Post a ship that's not Star Wars or Star Trek (harder mode: nor Alien)
June 23, 2025 at 9:18 AM
Published a hotfix for Dragon Riddler. This way, I hope, it's more apparent that it's possible to build longer words than what the default number of letter slots might suggest. Also the word reward info is more informative now.
May 16, 2025 at 8:45 PM
I was *this* close to releasing v0.2 of Dragon Riddler when I had an idea for a new foe: Barrowmidge. It has to go in. Bwahahaha!

"Tiny and deathly, the Barrowmide is shielded by distance. The closer it creeps, the weaker its Block becomes."
May 12, 2025 at 8:27 PM
Neuromancer inspired me to create a computer game set in a steamgoth universe, and I borrowed its famous first sentence as the capstone for my game's intro.
December 7, 2024 at 5:06 PM
Btw, attached is the current form of the mentioned implementation.

Is there a better way to emit a signal deferred than this?
`(func():inst.settled.emit()).call_deferred()`
December 1, 2024 at 10:19 PM
Words of Yendor is a procedurally generated word puzzle adventure game set in a steamgoth world of amalgamated steam-age technology and antediluvian sorcery. Made with #GodotEngine by me, an #indiedev
store.steampowered.com/app/2156830/...
November 27, 2024 at 6:23 PM