if i wanted to know what grok thought a renaissance painting looked like, i would just ask it to generate one for me
www.eurogamer.net/ubisoft-admi...
if i wanted to know what grok thought a renaissance painting looked like, i would just ask it to generate one for me
feels like we avoid it, given that they live in the same sound space as gunshot SFX
feels like we avoid it, given that they live in the same sound space as gunshot SFX
you'd be hard-pressed to find a more high-impact, highly-historically-explored, yet under-served problem space in gamedev tooling today
you'd be hard-pressed to find a more high-impact, highly-historically-explored, yet under-served problem space in gamedev tooling today
I do wonder if anyone's run experiments in baking volumetric light *meshes* for complex scenarios (e.g. casting through a window, behind a pillar, etc)?
It's probably not worth it vs. stacking billboards, but dunno.
I do wonder if anyone's run experiments in baking volumetric light *meshes* for complex scenarios (e.g. casting through a window, behind a pillar, etc)?
It's probably not worth it vs. stacking billboards, but dunno.
it feels like you Can actually, more or less, do a wordpress/stripe about it
it feels like you Can actually, more or less, do a wordpress/stripe about it
later, you can add a simple helper function that mass installs them into your future loc database
For any game you are going to work on that has any GLIMMER of possible localization. Or editing. Or anything involving writing really...
DO NOT HARD-CODE THE VO/NON-VO/UI TEXT STRINGS.
(My villain origin story.)
later, you can add a simple helper function that mass installs them into your future loc database
it simply feels like a net negative every single time i try it
what resources would you use to help someone understand the allure
it simply feels like a net negative every single time i try it
what resources would you use to help someone understand the allure
that's a fake progress bar, right
it has the fakest movement i've ever seen
it has to just be some anti-DDoS thing, right?
that's a fake progress bar, right
it has the fakest movement i've ever seen
it has to just be some anti-DDoS thing, right?
what's your preferred way to categorize/sorting logs or gizmos for different game systems
like what's the stupidest, cleanest way you've ever gone about that
what's your preferred way to categorize/sorting logs or gizmos for different game systems
like what's the stupidest, cleanest way you've ever gone about that
i'm pondering a project
do you handle distribution yourself, or go through a partner? and who Doesn't Suck in this space?
(if someone says redbubble i'm canceling the project)
i'm pondering a project
do you handle distribution yourself, or go through a partner? and who Doesn't Suck in this space?
(if someone says redbubble i'm canceling the project)
it's so sad he's dead
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it's so sad he's dead
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so i desperately need parents to not drop the ball on this one
so i desperately need parents to not drop the ball on this one
If you're wondering why I've become so annoyingly dogmatic about never using properties, this is it.
It becomes so hard to get a basic understanding of the performance characteristics of any code, just by reading it
If you're wondering why I've become so annoyingly dogmatic about never using properties, this is it.
It becomes so hard to get a basic understanding of the performance characteristics of any code, just by reading it
I'm just gonna pick one to use in this codebase and see how long it takes for anyone to call bullshit.
I'm just gonna pick one to use in this codebase and see how long it takes for anyone to call bullshit.
it's that simple
it's that simple
Is there anyone I can talk to about this?
Is there anyone I can talk to about this?