Sai Narayan
@sainarayan.bsky.social
Technical Artist and Tools Sorcerer 🧙
Founder @meshcollective.bsky.social
Creating 'Project Gilgamesh' | A psychedelic rhythm-runner 🏃♂️🎵
Prev: Unity, Turn10, Kite & Lightning
Demo: https://sainarayan.itch.io/project-gilgamesh
Founder @meshcollective.bsky.social
Creating 'Project Gilgamesh' | A psychedelic rhythm-runner 🏃♂️🎵
Prev: Unity, Turn10, Kite & Lightning
Demo: https://sainarayan.itch.io/project-gilgamesh
July 13, 2025 at 8:47 PM
July 7, 2025 at 5:33 PM
Some noodling around in PCG
June 30, 2025 at 1:33 AM
Some noodling around in PCG
May 9, 2025 at 7:29 PM
Testing out a new camera + mic setup and Hank walks into frame 😆
ofc he is the talent, I'm just holding the boom mike
ofc he is the talent, I'm just holding the boom mike
January 23, 2025 at 8:52 PM
Testing out a new camera + mic setup and Hank walks into frame 😆
ofc he is the talent, I'm just holding the boom mike
ofc he is the talent, I'm just holding the boom mike
January 18, 2025 at 9:38 PM
How it started (2021) vs How its going (2025)
Feels like I spent 4 years discovering all the different paths that won't work, and am now returning to the vibes of that original rhythm-parkour prototype I hacked together in like a month (but now with a team, tools and a workflow 🥲)
#indiegamedev
Feels like I spent 4 years discovering all the different paths that won't work, and am now returning to the vibes of that original rhythm-parkour prototype I hacked together in like a month (but now with a team, tools and a workflow 🥲)
#indiegamedev
January 4, 2025 at 6:51 PM
How it started (2021) vs How its going (2025)
Feels like I spent 4 years discovering all the different paths that won't work, and am now returning to the vibes of that original rhythm-parkour prototype I hacked together in like a month (but now with a team, tools and a workflow 🥲)
#indiegamedev
Feels like I spent 4 years discovering all the different paths that won't work, and am now returning to the vibes of that original rhythm-parkour prototype I hacked together in like a month (but now with a team, tools and a workflow 🥲)
#indiegamedev
Spent the last couple weeks creating a new sandbox level + tooling to isolate out noise from art/narrative and focus on game feel
#gamedev
#gamedev
December 17, 2024 at 10:35 PM
Spent the last couple weeks creating a new sandbox level + tooling to isolate out noise from art/narrative and focus on game feel
#gamedev
#gamedev
November 25, 2024 at 5:58 PM
November 21, 2024 at 3:51 PM