Sai Narayan
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sainarayan.bsky.social
Sai Narayan
@sainarayan.bsky.social
Technical Artist and Tools Sorcerer 🧙

Founder @meshcollective.bsky.social

Creating 'Project Gilgamesh' | A psychedelic rhythm-runner 🏃‍♂️🎵

Prev: Unity, Turn10, Kite & Lightning

Demo: https://sainarayan.itch.io/project-gilgamesh
Pringles Or A Transformer?
September 30, 2025 at 6:52 PM
I made you Pringles in Unreal
September 30, 2025 at 6:26 PM
Starting my second read
September 22, 2025 at 5:00 AM
Messing around with capsule designs for the Steam page
August 31, 2025 at 9:05 PM
Any publisher folks I know hanging out at SLICE/PAX this week? Hit me up! Currently seeking funding for Project Gilgamesh, a psychedelic rhythm runner where you do sick parkour moves in time with the beat, and would love to talk shop!

#gamedev #indiedev
August 26, 2025 at 4:02 AM
July 13, 2025 at 8:47 PM
Surface Stable Fractal Dithering in Unreal

#gamedev #indiedev #UnrealEngine
July 7, 2025 at 5:33 PM
New devlog!

How to Build a Beat Counter (Link in next post)

Ever wondered how games like Hi-Fi Rush sync gameplay to music? I break down the math.

#gamedev #indiedev
June 30, 2025 at 5:12 PM
Some noodling around in PCG
June 30, 2025 at 1:33 AM
I believe that first dropdown in project settings maybe?
May 30, 2025 at 9:18 PM
May 23, 2025 at 1:59 AM
It's a fairly straightforward (perhaps even naively so) Niagara emitter with the Skeletal Mesh Component renderer!
May 9, 2025 at 8:18 PM
Dithered skeletal mesh particles via Niagara

#indiedev #gamedev #UnrealEngine
May 9, 2025 at 7:29 PM
Day 1 of #GDC 2025, and I'm already famous!

(Someone asked for help with a camera test)
March 17, 2025 at 10:32 PM
Testing out a new camera + mic setup and Hank walks into frame 😆
ofc he is the talent, I'm just holding the boom mike
January 23, 2025 at 8:52 PM
Mantling is finally working again after 3 years or so

#screenshotsaturday #indiedev #gamedev
January 18, 2025 at 9:38 PM
How it started (2021) vs How its going (2025)

Feels like I spent 4 years discovering all the different paths that won't work, and am now returning to the vibes of that original rhythm-parkour prototype I hacked together in like a month (but now with a team, tools and a workflow 🥲)

#indiegamedev
January 4, 2025 at 6:51 PM
Spent the last couple weeks creating a new sandbox level + tooling to isolate out noise from art/narrative and focus on game feel

#gamedev
December 17, 2024 at 10:35 PM
This Shiva lingam is ribbed for your pleasure 🙏
December 16, 2024 at 1:55 PM
A moment to myself

#indiegame | #gamedev | #indiedev
November 25, 2024 at 5:58 PM
This comment on my devlog is so pure its sending me
November 24, 2024 at 5:52 PM
November 23, 2024 at 9:20 PM
Here's 7 years of progress on Project Gilgamesh, in 7 seconds

#indiegamedev
November 21, 2024 at 3:51 PM
Hello new folks, you can expect a mixture of cats, trippy fractals and sick parkour stuff from this account

#gamedev #indiedev
November 21, 2024 at 3:48 PM
Post you from a different era
November 21, 2024 at 12:16 AM