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☠️ClickRisky
@riskygames.dev
🔞 Game Dev & Writer of Smut ❤️‍🔥
💀 Professional Bodysnatcher ⚰️
he/it - 32 - NSFW

Seal Bearer of. . .
@MrWifely.bsky.social
Experiments in gyro aim for PC games with steam input.

So far some really good results depending on the game. Gyro to mouse is essentially flawless, so games that allow simultaneous controller and kb/m inputs are really wonderful.

I had to mod controller support into Oblivion, so it Just Works™️
January 13, 2026 at 9:03 PM
Sadly the above texture is toast now since I ended up doing lot of retopo on the body so it would animate better (the original body mesh was a kitbash from the KOTOR Tuk'ata model) but overall I'm much much happier with the creature's proportions and how it deforms now.

Here's some vertex colors,
December 31, 2025 at 9:02 PM
Figured I'd share a little something I've been working on for a mod for my favorite game (Jedi Academy)

The Tuk'ata (aka sith hound).

This here is some in-game test footage after I got the Ghoul2 skeleton (.gla) working properly in the game engine, which took a bit of doing for a 20yo game
December 31, 2025 at 9:02 PM