RedMattis
redmattis.bsky.social
RedMattis
@redmattis.bsky.social
Game developer, modder, and general jack-of-all-trades.
Added some spooky undead.

Also finished wrapping up a rewrite of the character (or anything really) generation code and updated it to make this video.

It was something I needed to do for the kindom-culture generation which is up next...

#indiedev #solodev #gamedev #random #character #generation
October 30, 2025 at 5:50 PM
White-eye version.

Inspired by #DontStarve, which I made a mod for ages ago. :3
October 29, 2025 at 11:07 AM
This version had a tendency of looking like they would skin you alive and wear your face as a mask.

Still a bit creepy-cute though. Imo.
October 29, 2025 at 11:05 AM
Been testing new eyes for the mice.

It was really just a crazy midnight thing, but I realized I kinda liked it.

A previous co-worker's idea to add the highlight. 100% better.

Two other attempts in the comments to this post.

#mice #rat #ratpeople #mousepeople #solodev #indiedev #gamedev
October 29, 2025 at 11:04 AM
Replying here to avoid spamming.

Any another looping little video with more idly dancing characters because I'm want to share. :3
October 27, 2025 at 10:52 PM
Mostly been working on data structures, but I also set up some new graphics, outfit combos, etc.

The game went from 1 head graphic to 11 (after endless tweaking and tuning).

I'm pretty happy with the results tho! :D

#indiedev #solodev #gamedev #sandbox #simulator #roleplaying #rpg
October 27, 2025 at 10:40 PM
Mostly worked on the rendering system, which can be seen on the apparel which can now have various rules for colors, etc. :)

In the future it will be possible to get more fancy with it. :)

I also had to redo every single setup for every hair, skin, etc. Oof.

#indiedev #solodev #gamedev
October 22, 2025 at 9:52 PM
Played a little bit with rimworld and wrote a glowy energy shader last evening.

I originally aimed to just make basic glow, but I feature creeped it a bit…

Might resuse it in my own hobby game too.

#rimworld #shader #modding #mods #gamedev #jotun #angel #giant #glow #divine #sfx #transformation
September 18, 2025 at 6:47 AM
Got the mod feature deployed properly. :)

Better shaders, 3-colour stuff, ability to change the colour of stuff like specific genes (where supported), etc.

Was an interesting challenge to work on. ^_^

#modding #mod #gamedev #rimworld #digitalart #shaders #android #lamia #naga #robot
August 31, 2025 at 5:48 PM
Making a little custom colour-customization system in my RimWorld mod.

Uses the shader I made before for nicer blending and extra colours. :)

#modding #mod #gamedev #rimworld #digitalart #android #lamia #centaur #jotun #robot
August 30, 2025 at 4:09 PM
Started messing around with getting the NPC-AI to build bases and collection resources. Currently quite buggy, but it is progressing nicely :)

#gamedev #indiedev #CelestialRift #building #gameAI #no-no-no-not-THAT-kind-of-ai #solodev #godot #indiegames #gameart #digitalart #norse #jotun #worldmap
May 25, 2025 at 9:16 PM
Some really nice buildings SirVan made for me (Thanks!).

Also I've made it so when you zoom in you will see the whole squad/army. When zoomed out you get represented by the most "visible" member.

#gamedev #indiedev #solodev (mostly) #godot #vector #indiegames #map #worldmap #camera #gameplay
May 24, 2025 at 10:06 PM
Same deal as the above, but showing a character with a more expected size.
May 14, 2025 at 9:48 PM
Cleaned up my scaling code for UI so it has diminishing returns.

Here is a test where I basically forced a bit over the intended maximum permitted size.

I might need to support wide portrait for monsters.

#gamedev #indiedev #ui #solodev #godot #indiegames #gameart #digitalart #jotun #worldmap
May 14, 2025 at 9:45 PM
Suddenly it feels like an actual game.

Had the idea of making the icon fade away to reveal the character when zoomed in, but maybe I'll just make that shrink them reveal the rest of the squad..?

#gamedev #indiedev #godot #indiegames #gameart #digitalart #jotun #frostgiant #giant #worldmap
May 1, 2025 at 7:43 PM