Also finished wrapping up a rewrite of the character (or anything really) generation code and updated it to make this video.
It was something I needed to do for the kindom-culture generation which is up next...
#indiedev #solodev #gamedev #random #character #generation
Also finished wrapping up a rewrite of the character (or anything really) generation code and updated it to make this video.
It was something I needed to do for the kindom-culture generation which is up next...
#indiedev #solodev #gamedev #random #character #generation
Still a bit creepy-cute though. Imo.
Still a bit creepy-cute though. Imo.
It was really just a crazy midnight thing, but I realized I kinda liked it.
A previous co-worker's idea to add the highlight. 100% better.
Two other attempts in the comments to this post.
#mice #rat #ratpeople #mousepeople #solodev #indiedev #gamedev
It was really just a crazy midnight thing, but I realized I kinda liked it.
A previous co-worker's idea to add the highlight. 100% better.
Two other attempts in the comments to this post.
#mice #rat #ratpeople #mousepeople #solodev #indiedev #gamedev
Any another looping little video with more idly dancing characters because I'm want to share. :3
Any another looping little video with more idly dancing characters because I'm want to share. :3
The game went from 1 head graphic to 11 (after endless tweaking and tuning).
I'm pretty happy with the results tho! :D
#indiedev #solodev #gamedev #sandbox #simulator #roleplaying #rpg
The game went from 1 head graphic to 11 (after endless tweaking and tuning).
I'm pretty happy with the results tho! :D
#indiedev #solodev #gamedev #sandbox #simulator #roleplaying #rpg
In the future it will be possible to get more fancy with it. :)
I also had to redo every single setup for every hair, skin, etc. Oof.
#indiedev #solodev #gamedev
I originally aimed to just make basic glow, but I feature creeped it a bit…
Might resuse it in my own hobby game too.
#rimworld #shader #modding #mods #gamedev #jotun #angel #giant #glow #divine #sfx #transformation
Better shaders, 3-colour stuff, ability to change the colour of stuff like specific genes (where supported), etc.
Was an interesting challenge to work on. ^_^
#modding #mod #gamedev #rimworld #digitalart #shaders #android #lamia #naga #robot
#gamedev #indiedev #CelestialRift #building #gameAI #no-no-no-not-THAT-kind-of-ai #solodev #godot #indiegames #gameart #digitalart #norse #jotun #worldmap
#gamedev #indiedev #CelestialRift #building #gameAI #no-no-no-not-THAT-kind-of-ai #solodev #godot #indiegames #gameart #digitalart #norse #jotun #worldmap
Also I've made it so when you zoom in you will see the whole squad/army. When zoomed out you get represented by the most "visible" member.
#gamedev #indiedev #solodev (mostly) #godot #vector #indiegames #map #worldmap #camera #gameplay
Here is a test where I basically forced a bit over the intended maximum permitted size.
I might need to support wide portrait for monsters.
#gamedev #indiedev #ui #solodev #godot #indiegames #gameart #digitalart #jotun #worldmap
Here is a test where I basically forced a bit over the intended maximum permitted size.
I might need to support wide portrait for monsters.
#gamedev #indiedev #ui #solodev #godot #indiegames #gameart #digitalart #jotun #worldmap
Had the idea of making the icon fade away to reveal the character when zoomed in, but maybe I'll just make that shrink them reveal the rest of the squad..?
#gamedev #indiedev #godot #indiegames #gameart #digitalart #jotun #frostgiant #giant #worldmap
Had the idea of making the icon fade away to reveal the character when zoomed in, but maybe I'll just make that shrink them reveal the rest of the squad..?
#gamedev #indiedev #godot #indiegames #gameart #digitalart #jotun #frostgiant #giant #worldmap