RedMattis
redmattis.bsky.social
RedMattis
@redmattis.bsky.social
Game developer, modder, and general jack-of-all-trades.
Added some spooky undead.

Also finished wrapping up a rewrite of the character (or anything really) generation code and updated it to make this video.

It was something I needed to do for the kindom-culture generation which is up next...

#indiedev #solodev #gamedev #random #character #generation
October 30, 2025 at 5:50 PM
Been testing new eyes for the mice.

It was really just a crazy midnight thing, but I realized I kinda liked it.

A previous co-worker's idea to add the highlight. 100% better.

Two other attempts in the comments to this post.

#mice #rat #ratpeople #mousepeople #solodev #indiedev #gamedev
October 29, 2025 at 11:04 AM
Mostly been working on data structures, but I also set up some new graphics, outfit combos, etc.

The game went from 1 head graphic to 11 (after endless tweaking and tuning).

I'm pretty happy with the results tho! :D

#indiedev #solodev #gamedev #sandbox #simulator #roleplaying #rpg
October 27, 2025 at 10:40 PM
Mostly worked on the rendering system, which can be seen on the apparel which can now have various rules for colors, etc. :)

In the future it will be possible to get more fancy with it. :)

I also had to redo every single setup for every hair, skin, etc. Oof.

#indiedev #solodev #gamedev
October 22, 2025 at 9:52 PM
Did some work on an apparel/layer system. Here is #barbarian armor I ported from my #rimworld #mod

Otherwise I’ve been working mostly on framework stuff recently. It is going great, but doesn’t make for great pictures :p

#gamedev #solodev #indiedev #indie #jotun #digitalart #2d
October 17, 2025 at 6:28 AM
Played a little bit with rimworld and wrote a glowy energy shader last evening.

I originally aimed to just make basic glow, but I feature creeped it a bit…

Might resuse it in my own hobby game too.

#rimworld #shader #modding #mods #gamedev #jotun #angel #giant #glow #divine #sfx #transformation
September 18, 2025 at 6:47 AM
Got the mod feature deployed properly. :)

Better shaders, 3-colour stuff, ability to change the colour of stuff like specific genes (where supported), etc.

Was an interesting challenge to work on. ^_^

#modding #mod #gamedev #rimworld #digitalart #shaders #android #lamia #naga #robot
August 31, 2025 at 5:48 PM
Making a little custom colour-customization system in my RimWorld mod.

Uses the shader I made before for nicer blending and extra colours. :)

#modding #mod #gamedev #rimworld #digitalart #android #lamia #centaur #jotun #robot
August 30, 2025 at 4:09 PM
Managed to figure out how to build rimworld shaders, and created a new shader with much better blending and support for full RGBA instead of just Red+Green.

The Ideology icon is unrelated to this change. Looks a bit meh up-close but I thought it was eat :)

#modding #gamedev #rimworld #digitalart
August 26, 2025 at 8:36 PM
Made a new RimWorld mod which lets you toggle a more reactive mode for drafted colonists, letting them use abilities and pursue foes.

www.youtube.com/watch?v=xZyM...
steamcommunity.com/sharedfiles/...

#rimworld #modding #gamedev #gameAI #Big&Small #mod #autocombat
Drafted Auto-Combat - Showcase
YouTube video by RedMattis
www.youtube.com
August 10, 2025 at 5:07 PM
Prevented the timeline where #RimWorld Odyssey released without alligators capable of performing pulse weapons research. With #mods.
July 6, 2025 at 10:09 PM
Bleh. Didn't get things working today. Past midnight. Should be asleep hours ago...

I think I'm 90% of the way to the AI searching the map for resources, extracting them, and going back with them.

Here have some random unreadable JSON! :'D

Hopefully I have something better to show next time. :)
June 15, 2025 at 10:35 PM
Was busy being sick. Did mess a bit of tinkering with the shaders, renderings, scaling, json editing,...

I think the colors look a bit cleaner now, and the outline less gritty. Hope it is noticable.

More gameplay next! :)

#gamedev #indiedev #CelestialRift #solodev #godot #shaders #art #digitalArt
June 13, 2025 at 10:36 PM
Started messing around with getting the NPC-AI to build bases and collection resources. Currently quite buggy, but it is progressing nicely :)

#gamedev #indiedev #CelestialRift #building #gameAI #no-no-no-not-THAT-kind-of-ai #solodev #godot #indiegames #gameart #digitalart #norse #jotun #worldmap
May 25, 2025 at 9:16 PM
Some really nice buildings SirVan made for me (Thanks!).

Also I've made it so when you zoom in you will see the whole squad/army. When zoomed out you get represented by the most "visible" member.

#gamedev #indiedev #solodev (mostly) #godot #vector #indiegames #map #worldmap #camera #gameplay
May 24, 2025 at 10:06 PM
New fog-of-war effect (visible/seen/never-seen).

Intend to make super-dark area just be black or show the background. ...but that doesn't make for good screenshots. :p

Colours will probably need some tweaking though.

#gamedev #indiedev #godot #indiegames #procedural #map #worldmap #landscape
May 15, 2025 at 9:14 PM
Cleaned up my scaling code for UI so it has diminishing returns.

Here is a test where I basically forced a bit over the intended maximum permitted size.

I might need to support wide portrait for monsters.

#gamedev #indiedev #ui #solodev #godot #indiegames #gameart #digitalart #jotun #worldmap
May 14, 2025 at 9:45 PM
Got a bit tired of Godot's hex tile system and decided to write my own so I could mess around with JSON and stuff to control the map.

I'm quite happy about how the trees and such look. :)

#gamedev #indiedev #godot #indiegames #gameart #digitalart #jotun #worldmap
May 10, 2025 at 2:47 PM
Suddenly it feels like an actual game.

Had the idea of making the icon fade away to reveal the character when zoomed in, but maybe I'll just make that shrink them reveal the rest of the squad..?

#gamedev #indiedev #godot #indiegames #gameart #digitalart #jotun #frostgiant #giant #worldmap
May 1, 2025 at 7:43 PM
Redid my tiles a bit and replaced my old hill & mountain graphics.

Took many attempts. Turns out environment art is hard, and I have no idea what I'm doing. :'D

I don't want to go to crazy either since I might redesign everything later.

#gamedev #indiedev #godot #indiegames #gameart #digitalart
May 1, 2025 at 6:51 PM
Behold the POWER OF ITERATION! :D

This time there are almost no shitty ones, and the whole bunch look so much better than what I posted yesterday! :happy dance:

#gamedev #indiedev #godot #indiegames #gameart #digitalart #jotun #catgirls #mice #banner #flags #heraldry #factions #icons #fantasy
April 28, 2025 at 6:22 PM
It's ALIIIIIIIVE!!!

The game now automatically tries to generate faction icons/colors using some pile of code to try to find colours that go well together. :D

#gamedev #indiedev #godot #indiegames #gameart #digitalart #jotun #catgirls #mice #banner #flags #heraldry #factions #icons #fantasy
April 27, 2025 at 9:19 PM
Decided to try to tackle adding faction icons to the game.

These will be semi-randomly generated, so they both fit the faction, but also and unique and recognizable

Uses a custom-built shader :)

#gamedev #indiedev #godot #indiegames #gameart #digitalart #banner #flags #factions #icons #brimstone
April 27, 2025 at 2:00 PM
Experimenting a bit with colours and overlays to communicate to players which...

Actually, please feel free to guess. I'd appreciate feedback on how it reads.

#gamedev #indiedev #godot #indiegames #gameart #anime #digitalart #catgirl #mousegirl #jotun #outlines #border #readability #enemies #ally
April 24, 2025 at 9:15 PM
Had a bit of fun messing with Godot's CanvasGroups and used them to set up an outline using a custom shader.

I then proceeded to make a disco. :D

#gamedev #indiedev #godot #indiegames #gameart #anime #digitalart #catgirl #foxgirl #jotun #disco #cute #tagstagstags #hashtaghashtags #swords
April 24, 2025 at 6:54 PM