RedMattis
redmattis.bsky.social
RedMattis
@redmattis.bsky.social
Game developer, modder, and general jack-of-all-trades.
Added some spooky undead.

Also finished wrapping up a rewrite of the character (or anything really) generation code and updated it to make this video.

It was something I needed to do for the kindom-culture generation which is up next...

#indiedev #solodev #gamedev #random #character #generation
October 30, 2025 at 5:50 PM
White-eye version.

Inspired by #DontStarve, which I made a mod for ages ago. :3
October 29, 2025 at 11:07 AM
This version had a tendency of looking like they would skin you alive and wear your face as a mask.

Still a bit creepy-cute though. Imo.
October 29, 2025 at 11:05 AM
Been testing new eyes for the mice.

It was really just a crazy midnight thing, but I realized I kinda liked it.

A previous co-worker's idea to add the highlight. 100% better.

Two other attempts in the comments to this post.

#mice #rat #ratpeople #mousepeople #solodev #indiedev #gamedev
October 29, 2025 at 11:04 AM
Replying here to avoid spamming.

Any another looping little video with more idly dancing characters because I'm want to share. :3
October 27, 2025 at 10:52 PM
Mostly been working on data structures, but I also set up some new graphics, outfit combos, etc.

The game went from 1 head graphic to 11 (after endless tweaking and tuning).

I'm pretty happy with the results tho! :D

#indiedev #solodev #gamedev #sandbox #simulator #roleplaying #rpg
October 27, 2025 at 10:40 PM
Mostly worked on the rendering system, which can be seen on the apparel which can now have various rules for colors, etc. :)

In the future it will be possible to get more fancy with it. :)

I also had to redo every single setup for every hair, skin, etc. Oof.

#indiedev #solodev #gamedev
October 22, 2025 at 9:52 PM
Did some work on an apparel/layer system. Here is #barbarian armor I ported from my #rimworld #mod

Otherwise I’ve been working mostly on framework stuff recently. It is going great, but doesn’t make for great pictures :p

#gamedev #solodev #indiedev #indie #jotun #digitalart #2d
October 17, 2025 at 6:28 AM
Played a little bit with rimworld and wrote a glowy energy shader last evening.

I originally aimed to just make basic glow, but I feature creeped it a bit…

Might resuse it in my own hobby game too.

#rimworld #shader #modding #mods #gamedev #jotun #angel #giant #glow #divine #sfx #transformation
September 18, 2025 at 6:47 AM
Got the mod feature deployed properly. :)

Better shaders, 3-colour stuff, ability to change the colour of stuff like specific genes (where supported), etc.

Was an interesting challenge to work on. ^_^

#modding #mod #gamedev #rimworld #digitalart #shaders #android #lamia #naga #robot
August 31, 2025 at 5:48 PM
Making a little custom colour-customization system in my RimWorld mod.

Uses the shader I made before for nicer blending and extra colours. :)

#modding #mod #gamedev #rimworld #digitalart #android #lamia #centaur #jotun #robot
August 30, 2025 at 4:09 PM
Here is how it looked before with Ludeon's own shader. In-between regions blended in the base (white) color, and were a bit crunchy or ".jpeg"-feeling.
August 26, 2025 at 8:38 PM
Managed to figure out how to build rimworld shaders, and created a new shader with much better blending and support for full RGBA instead of just Red+Green.

The Ideology icon is unrelated to this change. Looks a bit meh up-close but I thought it was eat :)

#modding #gamedev #rimworld #digitalart
August 26, 2025 at 8:36 PM
Prevented the timeline where #RimWorld Odyssey released without alligators capable of performing pulse weapons research. With #mods.
July 6, 2025 at 10:09 PM
They can’t?

I reject your reality and substitute my own!

Alligators are of course perfectly capable of conducting pulse weapons research!

/mod making community

#rimworld
July 6, 2025 at 10:02 PM
Bleh. Didn't get things working today. Past midnight. Should be asleep hours ago...

I think I'm 90% of the way to the AI searching the map for resources, extracting them, and going back with them.

Here have some random unreadable JSON! :'D

Hopefully I have something better to show next time. :)
June 15, 2025 at 10:35 PM
Was busy being sick. Did mess a bit of tinkering with the shaders, renderings, scaling, json editing,...

I think the colors look a bit cleaner now, and the outline less gritty. Hope it is noticable.

More gameplay next! :)

#gamedev #indiedev #CelestialRift #solodev #godot #shaders #art #digitalArt
June 13, 2025 at 10:36 PM
Started messing around with getting the NPC-AI to build bases and collection resources. Currently quite buggy, but it is progressing nicely :)

#gamedev #indiedev #CelestialRift #building #gameAI #no-no-no-not-THAT-kind-of-ai #solodev #godot #indiegames #gameart #digitalart #norse #jotun #worldmap
May 25, 2025 at 9:16 PM
Oh, and if you have enough characters they end up in formation instead

This is more than I think I would ever want to permit in group "squad", but it shows the general idea. :D

#mousegirl #mouseboy #nagas #catgirls #catboys #foxgirls #foxMEN #giants #giantess #jotuns #lamia #digitalart #anime #art
May 24, 2025 at 10:16 PM
Some really nice buildings SirVan made for me (Thanks!).

Also I've made it so when you zoom in you will see the whole squad/army. When zoomed out you get represented by the most "visible" member.

#gamedev #indiedev #solodev (mostly) #godot #vector #indiegames #map #worldmap #camera #gameplay
May 24, 2025 at 10:06 PM
New fog-of-war effect (visible/seen/never-seen).

Intend to make super-dark area just be black or show the background. ...but that doesn't make for good screenshots. :p

Colours will probably need some tweaking though.

#gamedev #indiedev #godot #indiegames #procedural #map #worldmap #landscape
May 15, 2025 at 9:14 PM
Same deal as the above, but showing a character with a more expected size.
May 14, 2025 at 9:48 PM
Cleaned up my scaling code for UI so it has diminishing returns.

Here is a test where I basically forced a bit over the intended maximum permitted size.

I might need to support wide portrait for monsters.

#gamedev #indiedev #ui #solodev #godot #indiegames #gameart #digitalart #jotun #worldmap
May 14, 2025 at 9:45 PM
Got a bit tired of Godot's hex tile system and decided to write my own so I could mess around with JSON and stuff to control the map.

I'm quite happy about how the trees and such look. :)

#gamedev #indiedev #godot #indiegames #gameart #digitalart #jotun #worldmap
May 10, 2025 at 2:47 PM
Suddenly it feels like an actual game.

Had the idea of making the icon fade away to reveal the character when zoomed in, but maybe I'll just make that shrink them reveal the rest of the squad..?

#gamedev #indiedev #godot #indiegames #gameart #digitalart #jotun #frostgiant #giant #worldmap
May 1, 2025 at 7:43 PM