I'm using #golang (Ebintengine) to make games
Please wishlist my game 😇 https://store.steampowered.com/app/3024370/NebuLeet/
Me: Here's a color signal comm system: one channel as a signature, two for data. Signals are spatial: with position & radius. Nearest match priority. When broadcasting, the unit glows in that RGB color.
#indiegame #indiegame #gamedev
Me: Here's a color signal comm system: one channel as a signature, two for data. Signals are spatial: with position & radius. Nearest match priority. When broadcasting, the unit glows in that RGB color.
#indiegame #indiegame #gamedev
There is much to do still, but it is coming nicely along so far.
Steam wishlisting: store.steampowered.com/app/3959370/...
Playable demo on my website (a bit outdated): quakatoo.com/projects/cod...
There is much to do still, but it is coming nicely along so far.
Steam wishlisting: store.steampowered.com/app/3959370/...
Playable demo on my website (a bit outdated): quakatoo.com/projects/cod...
Lines, circles, numbers - and with different colors!
#ebitengine #gamedev #indiedev #indiegame #golang
Lines, circles, numbers - and with different colors!
#ebitengine #gamedev #indiedev #indiegame #golang
There is a constant tradeoff to make: whether to release or keep charging. Keep in mind that both of these units are programmed inside the game, so it's not a simple weapon to master.
#gamedev #indiegame #indiedev
There is a constant tradeoff to make: whether to release or keep charging. Keep in mind that both of these units are programmed inside the game, so it's not a simple weapon to master.
#gamedev #indiegame #indiedev
A perfect space pilot name:
#indiegame #indiedev #pixelart #gamedev #evangelion #anime
A perfect space pilot name:
#indiegame #indiedev #pixelart #gamedev #evangelion #anime
I had to work extra hard to make it work on both Linux and Windows systems.
#gamedev #indiedev #indiegame
I had to work extra hard to make it work on both Linux and Windows systems.
#gamedev #indiedev #indiegame
Publish your vessels from the game! Other players will have a chance of encountering your vessel in their campaign, and they also can install it to their sandbox.
#gamedev #indiegame #indiedev #pixelart
Publish your vessels from the game! Other players will have a chance of encountering your vessel in their campaign, and they also can install it to their sandbox.
#gamedev #indiegame #indiedev #pixelart
I’m looking for professionals who would be interested in any of the following roles for a cool project I’m helping put together. These are paid positions. Hit me up and/or share! 👾
I’m looking for professionals who would be interested in any of the following roles for a cool project I’m helping put together. These are paid positions. Hit me up and/or share! 👾
discord.gg/BzSpzYaFTn
If you're interested in this programming game about space combat and spaceship design, feel free to join!
#gamedev #indiegame #indiedev
discord.gg/BzSpzYaFTn
If you're interested in this programming game about space combat and spaceship design, feel free to join!
#gamedev #indiegame #indiedev
It runs simulations on several cores, but it won't make your computer too hot (I promise)
#gamedev #indiegame #indiedev #ebitengine #golang
It runs simulations on several cores, but it won't make your computer too hot (I promise)
#gamedev #indiegame #indiedev #ebitengine #golang
I uploaded a post-jam update to the itch io, check it out!
quasilyte.itch.io/runicforce
#LDJam #indiegame #indiedev
I uploaded a post-jam update to the itch io, check it out!
quasilyte.itch.io/runicforce
#LDJam #indiegame #indiedev
Missile tracking systems, more content, dominion wars can now result in planet annexation (and player can either stop that or help it happen)
store.steampowered.com/news/app/302...
#gamedev #indiegame #indiedev
Missile tracking systems, more content, dominion wars can now result in planet annexation (and player can either stop that or help it happen)
store.steampowered.com/news/app/302...
#gamedev #indiegame #indiedev
The "danger" is calculated by a simple heuristic: if missile current position is further away from us that its predicted next position, then it is dangerous. I also added a distance-based weight factor
#gamedev #indiegame #indiedev
The "danger" is calculated by a simple heuristic: if missile current position is further away from us that its predicted next position, then it is dangerous. I also added a distance-based weight factor
#gamedev #indiegame #indiedev
#gamedev #indiegame #indiedev #pixelart
#gamedev #indiegame #indiedev #pixelart
#gamedev #indiegame #indiedev #pixelart
#gamedev #indiegame #indiedev #pixelart
steamcommunity.com/games/302437...
#gamedev #indiegame #indiedev #pixelart #ebitengine
steamcommunity.com/games/302437...
#gamedev #indiegame #indiedev #pixelart #ebitengine
store.steampowered.com/app/2945950/...
BUY the game on Steam and Share this post!
#Godot #indiegame #rpg
store.steampowered.com/app/2945950/...
BUY the game on Steam and Share this post!
#Godot #indiegame #rpg
quasilyte.itch.io/runicforce
Made it in 2 days from scratch with #ebitengine #golang
#gamedev #indiedev
quasilyte.itch.io/runicforce
Made it in 2 days from scratch with #ebitengine #golang
#gamedev #indiedev