Q.
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qdev.bsky.social
Q.
@qdev.bsky.social
I develop videogames about people with polyhedra for heads.

YouTube: https://youtube.com/@canvasofq
TikTok: https://tiktok.com/@canvasofq
Weekend didn't go as planned for external reasons, but managed to finish the script and will record tonight. Might drop the video on wednesday.
November 10, 2025 at 5:03 PM
Trying my hand at writing a video script. I figured I could start my #gamedev journey by describing the path that I feel I will have to walk through to finish it.

Like last week, I expect dropping the video by tomorrow and start sharing my progress every sunday.
November 8, 2025 at 4:38 PM
To kickstart things again, I completed this year's #inktober and documented the process on a brand new #youtube channel:
youtu.be/VcAt-PvRXeY?...

From now on, I'll plan out the next steps for development and share as much as I can to slowly build a platform for it.

Subscribe and let's do it!
What have I learned from drawing everyday for a month?
YouTube video by Q
youtu.be
November 4, 2025 at 2:08 AM
We are so back
November 4, 2025 at 2:03 AM
30 followers? Sounds like a huge W.

Thanks for giving a follow and I hope you stick around to check out what I've been cooking!

#gamedev #indiedev
October 17, 2024 at 5:57 PM
Me: "I stopped development to refine the lore a bit, but the game won't be lore-centered"

Also me 3 days later: "I created a language from scratch with alphabet, grammar and counting system"

#gamedev #indiedev #writing #lore
October 17, 2024 at 2:26 AM
Hi, it's been a while. Just wanted to say I paused the game and social media so I could work on the lore to get a grasp on more concrete characters and environments. Even though the game won't be lore-centered at first, I feel it's important to have some background. It's turning out great!

#gamedev
October 13, 2024 at 6:21 PM
Me tiptoeing into #ProcreateDreams with no animation knowledge whatsoever:
October 1, 2024 at 2:53 PM
Took the weekend to decompress and finished two games that were in my backlog: Steamworld Dig 1 & 2. They have their flaws, but turned out to be amazing experiences both for enjoyment and for game development insights. Highly recommend, and you can play them from Game Pass.

#gamedev
September 30, 2024 at 12:53 AM
Just checking in once again to say I didn't give up on the project.

Work and personal life had to be put ahead of social media due to various reasons. Despite all that, I work on the concepts at least an hour a day.

Next week I'll probably be able to start planning the content side of the project.
September 26, 2024 at 3:43 AM
Haven't been active here lately, but not because I'm setting the project aside. In fact, it's the opposite: I've been deep on the lore behind it all.

Crafting stories, worlds and characters is what really drives me. Videogames just happen to be the best medium to express them.

#gamedev #indiedev
September 21, 2024 at 4:45 AM
The challenge is to choose 20 games that greatly influenced you. One game per day, for 20 days. No explanations, no reviews, no particular order.

Day 9

#GameChallenge #Games #GameDev
September 19, 2024 at 2:21 AM
The challenge is to choose 20 games that greatly influenced you. One game per day, for 20 days. No explanations, no reviews, no particular order.

Day 8

#GameChallenge #Games #GameDev

bsky.app/profile/qdev...
September 17, 2024 at 11:01 PM
Some pixelated concept art for today. Been enjoying this process quite a lot.

Specs: Procreate on the iPad Pro, 256x256 canvas, 13x timelapse.

#gamedev #indiedev #pixelart #procreate #conceptart
September 17, 2024 at 2:53 AM
The challenge is to choose 20 games that greatly influenced you. One game per day, for 20 days. No explanations, no reviews, no particular order.

Day 7

#GameChallenge #Games #GameDev
September 16, 2024 at 11:13 PM
Bluesky now has over 10 million users, and I was #8,767,678.

Who else got a palindrome?
September 16, 2024 at 11:11 PM
The challenge is to choose 20 games that greatly influenced you. One game per day, for 20 days. No explanations, no reviews, no particular order.

Day 6

#GameChallenge #Games #GameDev
September 15, 2024 at 3:09 PM
Today I decided to put together a Godot demo to understand quaternions once and for all and how to use them.

The game that I'm working on rotates the character using some spaghetti code I came up with. It works, but this will be much better and easier to maintain.

#gamedev #indiedev #godot #3d
September 15, 2024 at 3:49 AM
The challenge is to choose 20 games that greatly influenced you. One game per day, for 20 days. No explanations, no reviews, no particular order.

Day 5

#GameChallenge #Games #GameDev
September 14, 2024 at 5:27 PM
Now we've got video, so here's what I've been cooking lately:

Although it's a prototype, one of the core mechanics is already here. The player can jump, attack and move freely.

Dodging and heavy attacks are also planned, but I intend to prioritize keyboard-only for PC.

#gamedev #indiedev #godot
September 13, 2024 at 1:37 AM
When someone asks you what does "poggers" mean, show them this post:
bsky.app Bluesky @bsky.app · Sep 10
You may have seen a video or two cross your timeline already… our team is putting the final touches on this feature as we finish up testing!

Video is almost ready for you 🤞
September 10, 2024 at 9:50 PM
Busy weekend + busy start of the week at the job = couldn't work on the game at all in the last 3 days.

Will also skip the Game Challenge for today, it took over my profile, but the next game is a good one from the old days, would be surprised if anyone even remembers it.

Have a great week!
September 10, 2024 at 3:14 AM
The challenge is to choose 20 games that greatly influenced you. One game per day, for 20 days. No explanations, no reviews, no particular order.

Day 4

#GameChallenge #Games #GameDev
September 9, 2024 at 2:35 AM
The challenge is to choose 20 games that greatly influenced you. One game per day, for 20 days. No explanations, no reviews, no particular order.

Day 3

#GameChallenge #Games #GameDev
September 7, 2024 at 12:15 PM
Just modeled my first ever weapon. NOW we're cooking.

#gamedev #indiedev #blender #3d #model
September 7, 2024 at 3:34 AM