potajito
@potajito.tricolabs.cc
now, in @astracordis.space , the dm can save map patterns for later use in what we have called "the archive", and players see the changes over the network seamlessly!
#indiegame #indiedev #gamedev #godot
#indiegame #indiedev #gamedev #godot
June 18, 2025 at 2:12 PM
now, in @astracordis.space , the dm can save map patterns for later use in what we have called "the archive", and players see the changes over the network seamlessly!
#indiegame #indiedev #gamedev #godot
#indiegame #indiedev #gamedev #godot
no small feature on our game! well maybe this is a small feature haha. This is the UI to customize player's profile with some background info, crew affiliation and pronouns.
But really, all this is just an excuse to show off the amazing @lurnoise.bsky.social art.
#indiegame #indiedev #gamedev #godot
But really, all this is just an excuse to show off the amazing @lurnoise.bsky.social art.
#indiegame #indiedev #gamedev #godot
May 5, 2025 at 5:22 PM
no small feature on our game! well maybe this is a small feature haha. This is the UI to customize player's profile with some background info, crew affiliation and pronouns.
But really, all this is just an excuse to show off the amazing @lurnoise.bsky.social art.
#indiegame #indiedev #gamedev #godot
But really, all this is just an excuse to show off the amazing @lurnoise.bsky.social art.
#indiegame #indiedev #gamedev #godot
we just implemented a new way to show ship damage! first 3d model in the game! check out also the different color schemes :D oh, and the excellent model is from: mehrasaur.itch.io
#indiegame #indiedev #gamedev #godot
#indiegame #indiedev #gamedev #godot
May 1, 2025 at 11:52 AM
we just implemented a new way to show ship damage! first 3d model in the game! check out also the different color schemes :D oh, and the excellent model is from: mehrasaur.itch.io
#indiegame #indiedev #gamedev #godot
#indiegame #indiedev #gamedev #godot
for our game we have plenty of options for non-violent gameplay. Here we are showing the field project UI, where the DM can set up milestones, and players complete tasks in order to reach them. It also has its own dice interface (cool circle thingy!). #indiegame #indiedev #gamedev #godot
April 17, 2025 at 5:57 PM
for our game we have plenty of options for non-violent gameplay. Here we are showing the field project UI, where the DM can set up milestones, and players complete tasks in order to reach them. It also has its own dice interface (cool circle thingy!). #indiegame #indiedev #gamedev #godot
in our game, the dm and the players need to juggle lots of info, so we added a handy note-taking mini app to do so! Also, here you can see the fancy terminal where you can do commands and hacky stuff (and chat too!). Also you can hear some of the game's music too #indiegame #indiedev #gamedev #godot
April 3, 2025 at 1:51 PM
in our game, the dm and the players need to juggle lots of info, so we added a handy note-taking mini app to do so! Also, here you can see the fancy terminal where you can do commands and hacky stuff (and chat too!). Also you can hear some of the game's music too #indiegame #indiedev #gamedev #godot
we recently did a playtest of our game, and noticed that players wanted to "point" at what was happening in the board, so we have implemented some synced network cursors for the task! (kinda wonky recording, is hard to move multiple cursors at the same time!)
#indiegame #indiedev #gamedev #godot
#indiegame #indiedev #gamedev #godot
March 26, 2025 at 12:21 PM
we recently did a playtest of our game, and noticed that players wanted to "point" at what was happening in the board, so we have implemented some synced network cursors for the task! (kinda wonky recording, is hard to move multiple cursors at the same time!)
#indiegame #indiedev #gamedev #godot
#indiegame #indiedev #gamedev #godot
quick sneak peak of our new map interface. We had to redo some of the rules, so we decided to give the old map a facelift and some new functionality. Pictured you can see two networked clients synched while I try to (unsuccessfully) do an attack roll.
#indiegame #indiedev #gamedev #godot
#indiegame #indiedev #gamedev #godot
March 12, 2025 at 4:55 PM
quick sneak peak of our new map interface. We had to redo some of the rules, so we decided to give the old map a facelift and some new functionality. Pictured you can see two networked clients synched while I try to (unsuccessfully) do an attack roll.
#indiegame #indiedev #gamedev #godot
#indiegame #indiedev #gamedev #godot
after lots of refactoring, bug fixing and systemic changes... It's time to add some flair to our game with a nice almost round radial menu ✨
#indiegame #indiedev #gamedev #godot
#indiegame #indiedev #gamedev #godot
February 26, 2025 at 1:12 PM
after lots of refactoring, bug fixing and systemic changes... It's time to add some flair to our game with a nice almost round radial menu ✨
#indiegame #indiedev #gamedev #godot
#indiegame #indiedev #gamedev #godot
we love to roll dices in our game... So much, that pretty much everyting is a dice, but they all look different...
#indiegame #indiedev #gamedev #godot
#indiegame #indiedev #gamedev #godot
February 20, 2025 at 10:23 AM
we love to roll dices in our game... So much, that pretty much everyting is a dice, but they all look different...
#indiegame #indiedev #gamedev #godot
#indiegame #indiedev #gamedev #godot
February 18, 2025 at 1:21 PM
In our game, the dm can trigger some (so far, original!) music depending on what mood they want. Here is a sneak peak of the player, the visualizer (cool!) and a very nice roll that I got.
#indiegame #indiedev #gamedev #godot
#indiegame #indiedev #gamedev #godot
February 11, 2025 at 9:37 AM
In our game, the dm can trigger some (so far, original!) music depending on what mood they want. Here is a sneak peak of the player, the visualizer (cool!) and a very nice roll that I got.
#indiegame #indiedev #gamedev #godot
#indiegame #indiedev #gamedev #godot
This is the "dungeon master" part of our game, where the dm can see the state of the game and manage the users. Here you can see them joining the lobby.
#indiegame #indiedev #gamedev #Godot
#indiegame #indiedev #gamedev #Godot
February 4, 2025 at 4:48 PM
This is the "dungeon master" part of our game, where the dm can see the state of the game and manage the users. Here you can see them joining the lobby.
#indiegame #indiedev #gamedev #Godot
#indiegame #indiedev #gamedev #Godot
For our game, we have built a simple network multiplayer system for our turn based combat (and some other cool things, like chatting and rolling dices!). Love how those little things move haha
#indiegame #indiedev #gamedev #Godot
#indiegame #indiedev #gamedev #Godot
February 1, 2025 at 6:31 PM
For our game, we have built a simple network multiplayer system for our turn based combat (and some other cool things, like chatting and rolling dices!). Love how those little things move haha
#indiegame #indiedev #gamedev #Godot
#indiegame #indiedev #gamedev #Godot
Our game has a series of ways of doing non violent actions, each with it's own UI. These are the not linear operations, where you can choose what tasks to do (after rolling some dices!) in no particular order.
#indiegame #indiedev #gamedev #Godot
#indiegame #indiedev #gamedev #Godot
January 22, 2025 at 2:42 PM
Our game has a series of ways of doing non violent actions, each with it's own UI. These are the not linear operations, where you can choose what tasks to do (after rolling some dices!) in no particular order.
#indiegame #indiedev #gamedev #Godot
#indiegame #indiedev #gamedev #Godot