potajito
potajito.tricolabs.cc
potajito
@potajito.tricolabs.cc
Persona humana, o eso intento parecer. 🤖
Trabajando en @astracordis.space
https://potajito.itch.io/
El gumersindo preparándose para darle mañana al botón de release de @astracordis.space
October 29, 2025 at 11:04 AM
July 31, 2025 at 6:11 PM
July 31, 2025 at 8:48 AM
Me falta la piruleta
July 12, 2025 at 10:08 AM
now, in @astracordis.space , the dm can save map patterns for later use in what we have called "the archive", and players see the changes over the network seamlessly!
#indiegame #indiedev #gamedev #godot
June 18, 2025 at 2:12 PM
no small feature on our game! well maybe this is a small feature haha. This is the UI to customize player's profile with some background info, crew affiliation and pronouns.
But really, all this is just an excuse to show off the amazing @lurnoise.bsky.social art.
#indiegame #indiedev #gamedev #godot
May 5, 2025 at 5:22 PM
we just implemented a new way to show ship damage! first 3d model in the game! check out also the different color schemes :D oh, and the excellent model is from: mehrasaur.itch.io
#indiegame #indiedev #gamedev #godot
May 1, 2025 at 11:52 AM
She reminds me of my girl!
April 28, 2025 at 7:41 AM
Se acabó el indie gaming dev ese, hoy solo mia bichis
April 18, 2025 at 1:44 PM
for our game we have plenty of options for non-violent gameplay. Here we are showing the field project UI, where the DM can set up milestones, and players complete tasks in order to reach them. It also has its own dice interface (cool circle thingy!). #indiegame #indiedev #gamedev #godot
April 17, 2025 at 5:57 PM
in our game, the dm and the players need to juggle lots of info, so we added a handy note-taking mini app to do so! Also, here you can see the fancy terminal where you can do commands and hacky stuff (and chat too!). Also you can hear some of the game's music too #indiegame #indiedev #gamedev #godot
April 3, 2025 at 1:51 PM
we recently did a playtest of our game, and noticed that players wanted to "point" at what was happening in the board, so we have implemented some synced network cursors for the task! (kinda wonky recording, is hard to move multiple cursors at the same time!)
#indiegame #indiedev #gamedev #godot
March 26, 2025 at 12:21 PM
hehe, same energy
March 18, 2025 at 8:08 AM
quick sneak peak of our new map interface. We had to redo some of the rules, so we decided to give the old map a facelift and some new functionality. Pictured you can see two networked clients synched while I try to (unsuccessfully) do an attack roll.
#indiegame #indiedev #gamedev #godot
March 12, 2025 at 4:55 PM
March 12, 2025 at 4:51 PM
also, sneak peak behind the scenes: """concept""" """"""art""""" by @falsatortuga.bsky.social
February 26, 2025 at 1:13 PM
after lots of refactoring, bug fixing and systemic changes... It's time to add some flair to our game with a nice almost round radial menu ✨
#indiegame #indiedev #gamedev #godot
February 26, 2025 at 1:12 PM
we love to roll dices in our game... So much, that pretty much everyting is a dice, but they all look different...
#indiegame #indiedev #gamedev #godot
February 20, 2025 at 10:23 AM
memory leak? what memory leak? 🤔🤔🤔
#indiegame #indiedev #gamedev #godot
February 18, 2025 at 1:21 PM
In our game, the dm can trigger some (so far, original!) music depending on what mood they want. Here is a sneak peak of the player, the visualizer (cool!) and a very nice roll that I got.
#indiegame #indiedev #gamedev #godot
February 11, 2025 at 9:37 AM
This is the "dungeon master" part of our game, where the dm can see the state of the game and manage the users. Here you can see them joining the lobby.
#indiegame #indiedev #gamedev #Godot
February 4, 2025 at 4:48 PM
For our game, we have built a simple network multiplayer system for our turn based combat (and some other cool things, like chatting and rolling dices!). Love how those little things move haha
#indiegame #indiedev #gamedev #Godot
February 1, 2025 at 6:31 PM
Mi princesa Guayarmina 😍😍😍
January 31, 2025 at 3:12 PM
My beloved
January 25, 2025 at 5:55 PM
Our game has a series of ways of doing non violent actions, each with it's own UI. These are the not linear operations, where you can choose what tasks to do (after rolling some dices!) in no particular order.
#indiegame #indiedev #gamedev #Godot
January 22, 2025 at 2:42 PM