D. Piskorowski (making LURRUNA)
@pd-cgt.bsky.social
Solo gamedev - Working on LURRUNA (tentative name), previously made CCH5, SomnaBuster, and Disaster Arms
Do it wrong, not at all, or do it right
Do it wrong, not at all, or do it right
POSTING EVERY DAY ABOUT LURRUNA - #8
Animations for a midboss. I'm gonna call them 'Genneugine'. It sounds a little bit like Genndy, Eugene and Engine.
Animations for a midboss. I'm gonna call them 'Genneugine'. It sounds a little bit like Genndy, Eugene and Engine.
November 10, 2025 at 6:13 PM
POSTING EVERY DAY ABOUT LURRUNA - #8
Animations for a midboss. I'm gonna call them 'Genneugine'. It sounds a little bit like Genndy, Eugene and Engine.
Animations for a midboss. I'm gonna call them 'Genneugine'. It sounds a little bit like Genndy, Eugene and Engine.
POSTING ABOUT LURRUNA EVERY DAY - #7
I wasn't satisfied with the default camera following the player when jumping in areas with vertical screenspace. So I made a rail system for the camera to follow using flags and some basic math.
I wasn't satisfied with the default camera following the player when jumping in areas with vertical screenspace. So I made a rail system for the camera to follow using flags and some basic math.
November 9, 2025 at 2:55 PM
POSTING ABOUT LURRUNA EVERY DAY - #7
I wasn't satisfied with the default camera following the player when jumping in areas with vertical screenspace. So I made a rail system for the camera to follow using flags and some basic math.
I wasn't satisfied with the default camera following the player when jumping in areas with vertical screenspace. So I made a rail system for the camera to follow using flags and some basic math.
actually that's a lie, i did make this statuehead enemy animation. i don't know why i forgot
November 8, 2025 at 6:20 PM
actually that's a lie, i did make this statuehead enemy animation. i don't know why i forgot
This weekend, play Disaster Arms - Impact Project B.A.H.N., the 30-boss gauntlet and spiritual predecessor to Cycle Chaser H-5
store.steampowered.com/app/3462730/...
store.steampowered.com/app/3462730/...
November 8, 2025 at 4:49 PM
This weekend, play Disaster Arms - Impact Project B.A.H.N., the 30-boss gauntlet and spiritual predecessor to Cycle Chaser H-5
store.steampowered.com/app/3462730/...
store.steampowered.com/app/3462730/...
POSTING EVERY DAY ABOUT LURRUNA - #5
The full first stage theme! I was almost late to posting this bc of work
The full first stage theme! I was almost late to posting this bc of work
November 8, 2025 at 12:28 AM
POSTING EVERY DAY ABOUT LURRUNA - #5
The full first stage theme! I was almost late to posting this bc of work
The full first stage theme! I was almost late to posting this bc of work
POSTING EVERY DAY ABOUT LURRUNA - #4
Don't bother this guy while he's sleepin, man
Don't bother this guy while he's sleepin, man
November 6, 2025 at 4:27 PM
POSTING EVERY DAY ABOUT LURRUNA - #4
Don't bother this guy while he's sleepin, man
Don't bother this guy while he's sleepin, man
POSTING EVERY DAY ABOUT LURRUNA - #3
Brought those drill enemies into the engine. There they go
Also a look at this cave tunnel
Brought those drill enemies into the engine. There they go
Also a look at this cave tunnel
November 5, 2025 at 2:16 PM
POSTING EVERY DAY ABOUT LURRUNA - #3
Brought those drill enemies into the engine. There they go
Also a look at this cave tunnel
Brought those drill enemies into the engine. There they go
Also a look at this cave tunnel
Q-Bert's evil twisted second cousin
November 4, 2025 at 10:24 PM
Q-Bert's evil twisted second cousin
POSTING ABOUT LURRUNA EVERY DAY - #2
animating this drill guy today
animating this drill guy today
November 4, 2025 at 9:21 PM
POSTING ABOUT LURRUNA EVERY DAY - #2
animating this drill guy today
animating this drill guy today
LURRUNA (tentative title)
This is what I'm working on for 2026. Don't have much to show yet.
This is what I'm working on for 2026. Don't have much to show yet.
November 3, 2025 at 3:59 PM
LURRUNA (tentative title)
This is what I'm working on for 2026. Don't have much to show yet.
This is what I'm working on for 2026. Don't have much to show yet.