D. Piskorowski (making LURRUNA)
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pd-cgt.bsky.social
D. Piskorowski (making LURRUNA)
@pd-cgt.bsky.social
Solo gamedev - Working on LURRUNA (tentative name), previously made CCH5, SomnaBuster, and Disaster Arms

Do it wrong, not at all, or do it right
POSTING EVERY DAY ABOUT LURRUNA - #8

Animations for a midboss. I'm gonna call them 'Genneugine'. It sounds a little bit like Genndy, Eugene and Engine.
November 10, 2025 at 6:13 PM
POSTING ABOUT LURRUNA EVERY DAY - #7

I wasn't satisfied with the default camera following the player when jumping in areas with vertical screenspace. So I made a rail system for the camera to follow using flags and some basic math.
November 9, 2025 at 2:55 PM
actually that's a lie, i did make this statuehead enemy animation. i don't know why i forgot
November 8, 2025 at 6:20 PM
This weekend, play Disaster Arms - Impact Project B.A.H.N., the 30-boss gauntlet and spiritual predecessor to Cycle Chaser H-5

store.steampowered.com/app/3462730/...
November 8, 2025 at 4:49 PM
POSTING EVERY DAY ABOUT LURRUNA - #5

The full first stage theme! I was almost late to posting this bc of work
November 8, 2025 at 12:28 AM
POSTING EVERY DAY ABOUT LURRUNA - #4

Don't bother this guy while he's sleepin, man
November 6, 2025 at 4:27 PM
POSTING EVERY DAY ABOUT LURRUNA - #3

Brought those drill enemies into the engine. There they go

Also a look at this cave tunnel
November 5, 2025 at 2:16 PM
Q-Bert's evil twisted second cousin
November 4, 2025 at 10:24 PM
POSTING ABOUT LURRUNA EVERY DAY - #2

animating this drill guy today
November 4, 2025 at 9:21 PM
LURRUNA (tentative title)

This is what I'm working on for 2026. Don't have much to show yet.
November 3, 2025 at 3:59 PM