Jeff Stewart
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object01.bsky.social
Jeff Stewart
@object01.bsky.social
Maker of games & tools, leader of teams. #procgen enthusiast. Prev. Diablo IV, THPS, Destiny 2, Crash Bandicoot, Skylanders.

https://github.com/object01
https://www.linkedin.com/in/object01
Support tool R&D! https://buymeacoffee.com/object01
Reposted by Jeff Stewart
It'd be sick if you left a nice review and told all your pals. The people must know...

Thanks, friends. ❤️

store.steampowered.com/app/2467100/...
Save 15% on Chiaroscuro Imago on Steam
A short piece of horror fiction about honey and lies; entomology and etymology; murky secrets and stark realities. Find out what happened to the moths.
store.steampowered.com
November 10, 2025 at 6:11 PM
Reposted by Jeff Stewart
At GodotFest I am giving a Tool Design talk today at 12:25 in the Iberico room, and Tool Design workshop tomorrow at 14:30 in the Italy room.
November 11, 2025 at 10:19 AM
What workflows do you think have the biggest gaps? Modeling? Blockout? Environment art? Lighting?
November 10, 2025 at 1:41 PM
A lot of open worlds are just excessive set dressing. You don’t often see open worlds that are built with the intent to support future work. I think BL4’s world is going to keep giving for a long time to come.
September 28, 2025 at 2:03 PM
NvPresent is part of NVIDIA's drivers, so the problem may be downstream of UE.
September 11, 2025 at 12:26 PM