Jeff Stewart
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object01.bsky.social
Jeff Stewart
@object01.bsky.social
210 followers 330 following 430 posts
Maker of games & tools, leader of teams. #procgen enthusiast. Prev. Diablo IV, THPS, Destiny 2, Crash Bandicoot, Skylanders. https://github.com/object01 https://www.linkedin.com/in/object01 Support tool R&D! https://buymeacoffee.com/object01
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This is a pretty big hobby milestone for me-- a real corridor & chamber solution that works with PCG partitions. Now I can experiment with more interesting generators for the corridors and chambers themselves, and interior/exterior features.

#PCGEx #procgen #UnrealEngine #dungeoncrawler
A lot of open worlds are just excessive set dressing. You don’t often see open worlds that are built with the intent to support future work. I think BL4’s world is going to keep giving for a long time to come.
Rolled credits on #Borderlands4 last night. Gearbox built a super impressive, layered open world and filled it with lots of fun things to see and do. It’s a rock solid platform on which they can build DLC and maybe even new features.
Reposted by Jeff Stewart
Xor @xordev.com · Sep 26
"Turbine"
for(float i,z,d,s;i++<1e2;o+=vec4(z,1,s,1)/s/d){vec3 p=z*normalize(FC.rgb*2.-r.xyy),a;p.z+=5.;a.x--;a=mix(dot(a,p)*a,p,sin(s-=t-z))+cos(s)*cross(a,p);for(d=1.;d++<9.;a+=sin(ceil(a*d)-t).yzx/d);s=sqrt(length(a.yz));z+=d=length(sin(a))*s/2e1;}o=tanh(o/5e3);
Reposted by Jeff Stewart
I've just released version 1.1.0 of my #UE5 SDF Plugin. Now featuring some extra material functions, some basic materials and this nifty interactive explainer / examples / tutorial window

Windows binaries for 5.4, 5.5 and 5.6 up in github github.com/rtm223/RTMSDF

#gamedev #UnrealEngine
Reposted by Jeff Stewart
This year, we organized four RED Summer Camps for our amazing REDs’ children to enjoy. With movie trips, trampolines, and the best counselors, the adventure was full of creativity, learning, and unforgettable fun!

Read about the initiative on Beyond the Game Blog: cdpred.ly/summercamp4k...
Reposted by Jeff Stewart
Reposted by Jeff Stewart
Reposted by Jeff Stewart
Flying over a re-imagined Mawbridge is quite a thing #thefalconeer. #tease #indiedev
NvPresent is part of NVIDIA's drivers, so the problem may be downstream of UE.
💡 Today's insight: "timberpunk."

I don't know why this didn't occur to me earlier but it captures in one word much of the #Thief adjacent aesthetic I've had in my head for my dungeon crawling game. And it gets #ChatGPT closer to my target than anything else I've tried.
Reposted by Jeff Stewart
Despite easily being the most British fighting vehicle ever developed, the mock-Tudor AT-AT programme was sadly cancelled due to budgetary concerns
Reposted by Jeff Stewart
Did I mention the 'behemoth' free expansion for Bulwark coming later this month, will also feature the ability for your regular surveyor to be upgraded to a higher tier?
Reposted by Jeff Stewart
For those who didn't know, Dungeon is already available for wishlist, like and follow to keep up with the news!

store.steampowered.com/app/3947790/...

#WishlistWednesdays #MajorUpdate #IndieGame #IndieGameDev #DoomLikeGames #FPSgames #SoloGameDev
Reposted by Jeff Stewart
Reposted by Jeff Stewart
technically Silksong boss nerfs are actually just bug fixes
Really enjoyed the demo and am looking forward to this release.
The Spiral is releasing September 24! In this first-person roguelike dungeon crawler, you must descend into darkness and confront the nightmares within. Explore the randomized dungeon, find powerful equipment, and fight for your life. Link below! (A free demo is also available!) #indiegame #gamedev
Reposted by Jeff Stewart
Did you know your MacBook has a sensor that knows the exact angle of the screen hinge?

It’s not exposed as a public API, but I figured out a way to read it and make it sound like an old wooden door.
I remember when curved surfaces were a back-of-the-box marketing bullet.
The poster used to feel that way, too.
We *won’t* nail it on the first try.

We *will* make mistakes and we *will* throw stuff away, and that *must* be okay. (If it isn’t, that indicates much bigger problems.)

Time spent failing fast is time well spent.