nothke
nothke.bsky.social
nothke
@nothke.bsky.social
Indie gamedev. Making physicsy games, and custom engine in C++ and zig
June 21, 2025 at 11:23 AM
Through fog to new year
December 31, 2024 at 7:42 PM
First pass of Tsubasa tarmac rims done on stream last night. Missing some brakes 😉 #ShakedownGame
December 28, 2024 at 7:31 PM
Hi all, back to #ShakedownGame dev for a bit, I am left to model Tsubasa wheels, since right now they are using 2017 spec ones. Starting on stream in about 10 minutes
December 27, 2024 at 10:43 PM
I'm slowly finishing an update for #ShakedownGame and (surprise!) going back to streaming! Starting now, I will be going over whats new, adding those missing menu items and making Tsubasa wheels :) See ya.
December 8, 2024 at 11:09 PM
Adding some dithering to #ShakedownGame, it both breaks up posterization banding and adds painterly A E S T H E T I C S ♥ Thx to Bumbadida on my Discord for suggesting it and doing an initial implementation
December 8, 2024 at 1:09 PM
First time testing #Yugodot in local multiplayer with newbies. So far so good. #screenshotsaturday #GodotEngine
November 23, 2024 at 11:25 PM
November 23, 2024 at 11:12 PM
Did exactly the same kind of stuff in Trails of Tenere, worked quite well
November 5, 2024 at 12:26 PM
Raw autumn on the road
November 4, 2024 at 5:46 PM
Tonight at 8:20pm CEST I'm doing live 3D modeling workshop at DC Krov - "How to PhotoSlap™️a Yugo!" - making trashy but functional models from photos. Here's a similar thing I did with a Moskvitch a year ago. Will try to stream too :) #gameart #gamedev
October 24, 2024 at 3:47 PM