Nolram
@nolram.bsky.social
Hi I'm Marl and I make digital things!
Any pronouns. DMs always open.
Technical Art / Game Audio person looking for work! Huge game technology dork. Big robot sometimes.
You can find some of my wonky music here: https://nolram.bandcamp.com/
🏳️🌈
Any pronouns. DMs always open.
Technical Art / Game Audio person looking for work! Huge game technology dork. Big robot sometimes.
You can find some of my wonky music here: https://nolram.bandcamp.com/
🏳️🌈
Stress type (Compression and Tension) visualisation in my new stress algorithm as part of the new destruction system I made a few months ago :D
May 12, 2025 at 3:31 AM
Stress type (Compression and Tension) visualisation in my new stress algorithm as part of the new destruction system I made a few months ago :D
hi I'm back, have some destruction R&D stuff from a while ago :)
May 11, 2025 at 1:33 AM
hi I'm back, have some destruction R&D stuff from a while ago :)
Found an old geometry cache playback experiment from some years ago :) The dynamics still look quite good I think!
Rendering became the bottleneck here, so Vertex Animation Textures are probably the way to go afterall (who could have thought).
#techart #gamedev #simulation #realtimevfx
Rendering became the bottleneck here, so Vertex Animation Textures are probably the way to go afterall (who could have thought).
#techart #gamedev #simulation #realtimevfx
November 25, 2024 at 10:36 PM
Found an old geometry cache playback experiment from some years ago :) The dynamics still look quite good I think!
Rendering became the bottleneck here, so Vertex Animation Textures are probably the way to go afterall (who could have thought).
#techart #gamedev #simulation #realtimevfx
Rendering became the bottleneck here, so Vertex Animation Textures are probably the way to go afterall (who could have thought).
#techart #gamedev #simulation #realtimevfx
An old real-time destruction experiment of mine, with the old angle-based stress algorithm...
It's old but I still think it looks good!
#gamedev #techart #simulation #realtimevfx
It's old but I still think it looks good!
#gamedev #techart #simulation #realtimevfx
October 23, 2024 at 2:09 PM
An old real-time destruction experiment of mine, with the old angle-based stress algorithm...
It's old but I still think it looks good!
#gamedev #techart #simulation #realtimevfx
It's old but I still think it looks good!
#gamedev #techart #simulation #realtimevfx