Nolram
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nolram.bsky.social
Nolram
@nolram.bsky.social
Hi I'm Marl and I make digital things!

Any pronouns. DMs always open.
Technical Art / Game Audio person looking for work! Huge game technology dork. Big robot sometimes.

You can find some of my wonky music here: https://nolram.bandcamp.com/

🏳️‍🌈
Stress type (Compression and Tension) visualisation in my new stress algorithm as part of the new destruction system I made a few months ago :D
May 12, 2025 at 3:31 AM
hi I'm back, have some destruction R&D stuff from a while ago :)
May 11, 2025 at 1:33 AM
Not in any particular order; I left a few spots open for potential future favourites :)

idk what my game taste is either
April 16, 2025 at 4:04 PM
March 31, 2025 at 9:28 PM
For reference - normally when an item is regionlocked, you get a page like the attached screenshot, and you'll find a restricted_countries key for the App on SteamDB.
December 27, 2024 at 5:52 AM
Not normally what I like posting about. But.

@steampowered.com appear to have seriously broken the german Steam store. Many games - like Doom 3 or The Vanishing of Ethan Carter - just simply don't have a buy button anymore. (They are not restricted in germany, there's nothing in SteamDB about it.)
December 27, 2024 at 5:50 AM
Found an old geometry cache playback experiment from some years ago :) The dynamics still look quite good I think!
Rendering became the bottleneck here, so Vertex Animation Textures are probably the way to go afterall (who could have thought).
#techart #gamedev #simulation #realtimevfx
November 25, 2024 at 10:36 PM
Accidentally implemented some kind of translucency in my deferred lighting pipline recently by... not treating backface normals correctly.
But hey these leaves look pretty good now! Not intentional but sure appreciated!
#gamedev #techart #rendering
October 26, 2024 at 12:28 AM
Really old Quasar-ish thing.
I need to get back into experimenting with raymarching :)
#gamedev #techart #realtimevfx #vfx
October 24, 2024 at 11:28 PM
An old real-time destruction experiment of mine, with the old angle-based stress algorithm...
It's old but I still think it looks good!
#gamedev #techart #simulation #realtimevfx
October 23, 2024 at 2:09 PM
Fog is such a uniquely beautiful phenomenon somtimes... This is a screenshot from a weekend project 2 years ago. It's still one of my favourites, the natural gradient from overlapping volumetric fog volumes is just breathtaking.
#gamedev #3D #techart
October 22, 2024 at 10:51 PM
Normally temporal reprojection utterly destroys clarity of VFX in games... but what if we used temporal reprojection to our advantage?
A few screenshots from an experiment some years ago.
#realtimevfx #vfx #techart #gamedev
October 22, 2024 at 4:43 PM
hello world
October 22, 2024 at 3:53 PM