Alex
ninealex.bsky.social
Alex
@ninealex.bsky.social
She/they | Game developer and more
PSX art test in Godot Engine. A lot of how this model is built, textured, and shaded is heavily inspired by Spyro. All lighting is baked into vertex colors. All textures are palettized with 2 256-color palettes, 1 for the thatch and half-timber texture set and 1 for the stone set.
November 4, 2025 at 10:05 PM
Wall running is now working. may need tweaking in the future.
March 17, 2025 at 2:45 AM
That's... not quite wall running yet...
March 16, 2025 at 7:25 AM
Ok, my projectile manager is now working exactly as intended. It performs much better with instancing than when I did it by simulating the projectiles as individual CharacterBodies
February 23, 2025 at 11:23 AM
Made a low poly, psx-ish version of one of my favorite vtubers #camilart
January 22, 2025 at 4:43 AM