Alex
ninealex.bsky.social
Alex
@ninealex.bsky.social
She/they | Game developer and more
I have a bash script that handles export. It uses Krita's to export all textures in a texture set at once. Then it uses Imagemagick to combine the textures and create a palette for that set. Finally it converts to WEBP, scales, and palettizes the textures. Then it cleans up after itself.
November 4, 2025 at 10:32 PM
PSX art test in Godot Engine. A lot of how this model is built, textured, and shaded is heavily inspired by Spyro. All lighting is baked into vertex colors. All textures are palettized with 2 256-color palettes, 1 for the thatch and half-timber texture set and 1 for the stone set.
November 4, 2025 at 10:05 PM
Vagrant Story too
October 24, 2025 at 5:44 PM
Also, people have been getting less and less excited about new hardware as the graphical and hardware improvements have slowed down. Hard to see why anyone should be excited for a new generation unless you work at Digital Foundry or a similar outlet.
October 13, 2025 at 6:26 PM
Same examples of the pixel upscaling shader on some textures.
September 28, 2025 at 10:07 AM
Still some artifacts I need to exorcise from my my shader, but overall I'm happy, especially for my use case, which is as a texture filter on low poly models.
September 6, 2025 at 4:19 PM
four different styles of witch hats for four different witches.
July 20, 2025 at 9:48 PM
True. Also, contrary to popular belief, Luddites weren't against technology in general, just technology that took control from the workers to produce a worse product so owners could profit more. So Luddite in the truest sense!
July 2, 2025 at 12:27 PM
Game dev be like
May 25, 2025 at 9:10 AM
if your "hundreds of GB bigger" statement is from that DSO article about Assassin's Creed: Shadows, that article was lying. The presentation it links as a source contradicts it, talking about how the game has baked lighting for low end systems, and it only takes up 9GB...
May 21, 2025 at 5:18 PM
Funny you should mention "just reading the headline." if you actually bothered to read the GDC presentation that article linked to, you would see that the article is blatantly lying to you. AC: Shadows has a baked solution.
May 21, 2025 at 4:25 PM
Additionally hardware has really been hitting a wall they've mostly been scaling by amping up TDP ever since Moore's law was pronounced dead in 2016. The gains have not been insignificant overall, but they seem to be struggling more and more every gen. cap.csail.mit.edu/death-moores...
May 17, 2025 at 10:27 PM
Yea, except here's Quake II, a game from the year the Riva 128 launched, vs Half-Life 2, and here's Battlefield V vs Doom: The Dark Ages, games which have the same age gap. I'm not noticing the same kind fidelity increase. So please, explain how this is supposed to be a compelling argument
May 17, 2025 at 10:00 PM
yea, but the differences used to be massive. The upgrades felt compelling. "It's always been like this" isn't really a compelling reason to drop $180 on a used 2060 Super. Images 1 & 2 have the same time gap as 3 & 4, with 3 having the same release year as the 1060. There is a difference, but less
May 17, 2025 at 9:06 PM
Wall running is now working. may need tweaking in the future.
March 17, 2025 at 2:45 AM
That's... not quite wall running yet...
March 16, 2025 at 7:25 AM
Played the Solarpunk demo, and it's fun, but my main question is what is so solarpunk about a world where I can chop all the trees down with no real consequence? Where most of the ground cover is a neatly manicured lawn? Where the world exists only to have its resources extracted at my convenience?
February 27, 2025 at 1:55 PM
Ok, my projectile manager is now working exactly as intended. It performs much better with instancing than when I did it by simulating the projectiles as individual CharacterBodies
February 23, 2025 at 11:23 AM
My punishment for having the hubris to write 600 lines of code without testing
February 23, 2025 at 7:31 AM
does this look like the kind of thing you wanted?
February 13, 2025 at 6:34 PM
The Baja is great. The rear seats fold down allowing cargo to pass from the bed into the passenger cabin just like in a sedan, but in a pickup for some reason. it's so stupid and I love it
January 31, 2025 at 11:32 AM
Made a low poly, psx-ish version of one of my favorite vtubers #camilart
January 22, 2025 at 4:43 AM