Elliott Mitchell 🎥 🧀
@mrt3d.bsky.social
Founder Vermont Digital Arts & the original Boston Unity Group, 3D - XR Artist, Indie Game Developer, Volumetric Filmmaker & Nutter - #XR #VR #Immersive #GameDev
Pinned
Elliott Mitchell 🎥 🧀
@mrt3d.bsky.social
· Oct 18
Intro: I am an artist who founded an indie studio & became a game dev, XR dev, volumetric filmmaker, & community organizer. My game reached number 3 on the App Store. I have played significant roles in projects that were Emmy-nominated, exhibited internationally, & had a substantial cultural impact.
Reposted by Elliott Mitchell 🎥 🧀
Frogmageddon... TODAY!!!
BUY NOW: store.steampowered.com/app/3201190/... #frog #indiedev #gaming #Steam
BUY NOW: store.steampowered.com/app/3201190/... #frog #indiedev #gaming #Steam
November 6, 2025 at 5:01 PM
Frogmageddon... TODAY!!!
BUY NOW: store.steampowered.com/app/3201190/... #frog #indiedev #gaming #Steam
BUY NOW: store.steampowered.com/app/3201190/... #frog #indiedev #gaming #Steam
Keeping warm in Vermont
October 30, 2025 at 11:03 PM
Keeping warm in Vermont
Reposted by Elliott Mitchell 🎥 🧀
Was super excited that the trailer for our game Drift Scavenger just got posted to IGN! WOOOOO! Definitely a big milestone for me. feels good!🙂
www.ign.com/videos/drift...
www.ign.com/videos/drift...
Drift Scavenger - Official Gameplay Teaser Trailer - IGN
Take a look at the Gameplay Teaser Trailer for Drift Scavenger, an action roguelike extraction shooter developed by Evil Villain Games. Players will explore procedurally generated maps in the pursuit ...
www.ign.com
October 24, 2025 at 12:22 AM
Was super excited that the trailer for our game Drift Scavenger just got posted to IGN! WOOOOO! Definitely a big milestone for me. feels good!🙂
www.ign.com/videos/drift...
www.ign.com/videos/drift...
Reposted by Elliott Mitchell 🎥 🧀
Meet my angry gnome, Orrin Ironpiss. Rigged and animated in Maya.
He's the main character in my third person #VR game, Stabby Stabby Loot Loot.
#VRGaming #Animation #ActionRPG
He's the main character in my third person #VR game, Stabby Stabby Loot Loot.
#VRGaming #Animation #ActionRPG
October 22, 2025 at 10:35 PM
Meet my angry gnome, Orrin Ironpiss. Rigged and animated in Maya.
He's the main character in my third person #VR game, Stabby Stabby Loot Loot.
#VRGaming #Animation #ActionRPG
He's the main character in my third person #VR game, Stabby Stabby Loot Loot.
#VRGaming #Animation #ActionRPG
Reposted by Elliott Mitchell 🎥 🧀
Towerbound is live, free, and playable in Browser. freezebeam.itch.io/towerbound
It's a bite-sized Tower Building / Tower Defense Roguelite Deckbuilder. Take a 20 minute Silk Song break and see if you can finish a run.
It's a bite-sized Tower Building / Tower Defense Roguelite Deckbuilder. Take a 20 minute Silk Song break and see if you can finish a run.
September 5, 2025 at 3:13 PM
Towerbound is live, free, and playable in Browser. freezebeam.itch.io/towerbound
It's a bite-sized Tower Building / Tower Defense Roguelite Deckbuilder. Take a 20 minute Silk Song break and see if you can finish a run.
It's a bite-sized Tower Building / Tower Defense Roguelite Deckbuilder. Take a 20 minute Silk Song break and see if you can finish a run.
Reposted by Elliott Mitchell 🎥 🧀
💥Ash & Adam's Existential Treads now has a pre-release demo!💥
Top down Action! Settlement-building! Explosions!
We've been working on this all year and can't wait for you to play.🍻
Steam: store.steampowered.com/app/3580340/...
Itch: ashadamsgames.itch.io/existential-...
#indiegame
Top down Action! Settlement-building! Explosions!
We've been working on this all year and can't wait for you to play.🍻
Steam: store.steampowered.com/app/3580340/...
Itch: ashadamsgames.itch.io/existential-...
#indiegame
August 25, 2025 at 10:11 AM
💥Ash & Adam's Existential Treads now has a pre-release demo!💥
Top down Action! Settlement-building! Explosions!
We've been working on this all year and can't wait for you to play.🍻
Steam: store.steampowered.com/app/3580340/...
Itch: ashadamsgames.itch.io/existential-...
#indiegame
Top down Action! Settlement-building! Explosions!
We've been working on this all year and can't wait for you to play.🍻
Steam: store.steampowered.com/app/3580340/...
Itch: ashadamsgames.itch.io/existential-...
#indiegame
Reposted by Elliott Mitchell 🎥 🧀
Come join our artist Annie and senior engineer Ian on how animations and the details of each of them brought the unique worlds of CIPHER ZERO to life!
notes.cipherzerogame.com/posts/02-mak...
#GameDev #IndieDev #SolveForX #DevLog
notes.cipherzerogame.com/posts/02-mak...
#GameDev #IndieDev #SolveForX #DevLog
July 21, 2025 at 10:08 PM
Come join our artist Annie and senior engineer Ian on how animations and the details of each of them brought the unique worlds of CIPHER ZERO to life!
notes.cipherzerogame.com/posts/02-mak...
#GameDev #IndieDev #SolveForX #DevLog
notes.cipherzerogame.com/posts/02-mak...
#GameDev #IndieDev #SolveForX #DevLog
Reposted by Elliott Mitchell 🎥 🧀
"There are two truths we must face when we look at nostalgia: first, that memories aren’t necessarily identical to reality; and second, most of us firmly believe that it is." -- @nyanfood.bsky.social
notes.cipherzerogame.com/posts/01-dra...
#GameDev #IndieDev #SolveForX #DevLog
notes.cipherzerogame.com/posts/01-dra...
#GameDev #IndieDev #SolveForX #DevLog
July 18, 2025 at 5:46 PM
"There are two truths we must face when we look at nostalgia: first, that memories aren’t necessarily identical to reality; and second, most of us firmly believe that it is." -- @nyanfood.bsky.social
notes.cipherzerogame.com/posts/01-dra...
#GameDev #IndieDev #SolveForX #DevLog
notes.cipherzerogame.com/posts/01-dra...
#GameDev #IndieDev #SolveForX #DevLog
Reposted by Elliott Mitchell 🎥 🧀
We're going to be sharing stories and techniques over the next coming weeks to give you a peek into the development of CIPHER ZERO!
First up: an interview with our designers! How DO you design over 300+ puzzles?
notes.cipherzerogame.com/posts/00-sta...
#GameDev #IndieDev #SolveForX #DevLog
First up: an interview with our designers! How DO you design over 300+ puzzles?
notes.cipherzerogame.com/posts/00-sta...
#GameDev #IndieDev #SolveForX #DevLog
July 17, 2025 at 5:00 PM
We're going to be sharing stories and techniques over the next coming weeks to give you a peek into the development of CIPHER ZERO!
First up: an interview with our designers! How DO you design over 300+ puzzles?
notes.cipherzerogame.com/posts/00-sta...
#GameDev #IndieDev #SolveForX #DevLog
First up: an interview with our designers! How DO you design over 300+ puzzles?
notes.cipherzerogame.com/posts/00-sta...
#GameDev #IndieDev #SolveForX #DevLog
Stunning end to a historically abysmal day - Nature always wins!
July 2, 2025 at 12:30 AM
Stunning end to a historically abysmal day - Nature always wins!
Reposted by Elliott Mitchell 🎥 🧀
Today is the day, y’all! Battle Train is now available on Steam and Nintendo Switch and we are simply exploding with joy!
#BattleTrain
#GameRelease
#IndieDev
#BattleTrain
#GameRelease
#IndieDev
June 18, 2025 at 2:53 PM
Today is the day, y’all! Battle Train is now available on Steam and Nintendo Switch and we are simply exploding with joy!
#BattleTrain
#GameRelease
#IndieDev
#BattleTrain
#GameRelease
#IndieDev
Does anyone know if the #unity VFX Graph renders fewer particles on iOS? I’m not sure what’s happening, perhaps it’s a settings issue or some kind of limitation, but when building to an M4 iPad Pro, most of the particles in a complex system don’t seem to render.
May 20, 2025 at 10:51 PM
Does anyone know if the #unity VFX Graph renders fewer particles on iOS? I’m not sure what’s happening, perhaps it’s a settings issue or some kind of limitation, but when building to an M4 iPad Pro, most of the particles in a complex system don’t seem to render.
Reposted by Elliott Mitchell 🎥 🧀
Some folks from the BGD community dispensing knowledge at PAX! @ichiro.bsky.social @caiojmini.bsky.social @noabeazley.bsky.social @chelwongaudio.bsky.social @trellos.bsky.social, @mrt3d.bsky.social, Alex Engel and Luigi Guatieri.
May 12, 2025 at 9:47 PM
Some folks from the BGD community dispensing knowledge at PAX! @ichiro.bsky.social @caiojmini.bsky.social @noabeazley.bsky.social @chelwongaudio.bsky.social @trellos.bsky.social, @mrt3d.bsky.social, Alex Engel and Luigi Guatieri.
Reposted by Elliott Mitchell 🎥 🧀
My new website is up.
I only mention it because I know most you only follow me for my recipes. You're in luck! We've got recipes for turkey chili, rockin' chickies, and turkey burgers.
erikrobson.net
I only mention it because I know most you only follow me for my recipes. You're in luck! We've got recipes for turkey chili, rockin' chickies, and turkey burgers.
erikrobson.net
Erik Robson
erikrobson.net
April 22, 2025 at 1:07 AM
My new website is up.
I only mention it because I know most you only follow me for my recipes. You're in luck! We've got recipes for turkey chili, rockin' chickies, and turkey burgers.
erikrobson.net
I only mention it because I know most you only follow me for my recipes. You're in luck! We've got recipes for turkey chili, rockin' chickies, and turkey burgers.
erikrobson.net
Gif of who you wanted to be as a kid.
April 19, 2025 at 1:04 AM
Gif of who you wanted to be as a kid.
Reposted by Elliott Mitchell 🎥 🧀
🎉 LAB RAT is out now!! 🎉
- A comedic puzzler that satirizes your favorite games
- Over 100 puzzles
- At least 10 good belly laughs
👇 Check it out Here 👇
store.steampowered.com/app/1304610/...
- A comedic puzzler that satirizes your favorite games
- Over 100 puzzles
- At least 10 good belly laughs
👇 Check it out Here 👇
store.steampowered.com/app/1304610/...
Lab Rat - Official Launch Trailer [4k]
YouTube video by Klei Entertainment
www.youtube.com
April 15, 2025 at 5:13 PM
🎉 LAB RAT is out now!! 🎉
- A comedic puzzler that satirizes your favorite games
- Over 100 puzzles
- At least 10 good belly laughs
👇 Check it out Here 👇
store.steampowered.com/app/1304610/...
- A comedic puzzler that satirizes your favorite games
- Over 100 puzzles
- At least 10 good belly laughs
👇 Check it out Here 👇
store.steampowered.com/app/1304610/...
Reposted by Elliott Mitchell 🎥 🧀
Logic, Laughter, and Laser Grids
For anyone interested in behind-the-scenes puzzle dev stuff this is an interview I gave on the making of Lab Rat:
news.xbox.com/en-us/2025/0...
For anyone interested in behind-the-scenes puzzle dev stuff this is an interview I gave on the making of Lab Rat:
news.xbox.com/en-us/2025/0...
Building Lab Rat: Gwen Frey on Logic, Laughter, and Laser Grids - Xbox Wire
An interview with developer Gwen Frey about creating her latest title, Lab Rat, out now on Xbox.
news.xbox.com
April 15, 2025 at 9:26 PM
Logic, Laughter, and Laser Grids
For anyone interested in behind-the-scenes puzzle dev stuff this is an interview I gave on the making of Lab Rat:
news.xbox.com/en-us/2025/0...
For anyone interested in behind-the-scenes puzzle dev stuff this is an interview I gave on the making of Lab Rat:
news.xbox.com/en-us/2025/0...
Reposted by Elliott Mitchell 🎥 🧀
Refactored the audio waveform VFX graph (left:old, right: new)
March 30, 2025 at 1:21 PM
Refactored the audio waveform VFX graph (left:old, right: new)
Reposted by Elliott Mitchell 🎥 🧀
Audio reactive particle effects github.com/keijiro/Lasp...
March 30, 2025 at 1:59 PM
Audio reactive particle effects github.com/keijiro/Lasp...
Reposted by Elliott Mitchell 🎥 🧀
something people don't talk much about in this era of "publishers expecting a near-finished game before investing" is
games are being made sub-optimally in order to speed-run vertical slices/convincing demos
instead of finalising systems then building content, you have to make content alongside 1/
games are being made sub-optimally in order to speed-run vertical slices/convincing demos
instead of finalising systems then building content, you have to make content alongside 1/
March 29, 2025 at 1:03 PM
something people don't talk much about in this era of "publishers expecting a near-finished game before investing" is
games are being made sub-optimally in order to speed-run vertical slices/convincing demos
instead of finalising systems then building content, you have to make content alongside 1/
games are being made sub-optimally in order to speed-run vertical slices/convincing demos
instead of finalising systems then building content, you have to make content alongside 1/
Reposted by Elliott Mitchell 🎥 🧀
Just in case anyone thinks of using the terrible Ghibli AI nonsense.
March 27, 2025 at 8:04 PM
Just in case anyone thinks of using the terrible Ghibli AI nonsense.