Michael Pattison
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mpattym.bsky.social
Michael Pattison
@mpattym.bsky.social
Indie Game Developer | Wrangler of Little Monsters

Apartment Story: https://store.steampowered.com/app/3069870/Apartment_Story/
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I recently updated 'Project Sunrise' on the FAB marketplace.

It can be a great time saver if you're planning to start a new single player type game.

fab.com/s/3b5692f064dd

#UE5 #GameDev #IndieDev #FAB #InteractionSystem #DialogueSystem #QuestSystem
Project Sunrise - Interaction, Dialogue & Quest System
Project Sunrise is a blueprint-only project designed to expedite and streamline your development process. It provides a range of features aimed at easing the initial setup. Included is an example map ...
fab.com
Enhanced inputs can seem scary at first but its simpler than you'd first think. For example, if you want two possible events happen using the same key (E) but when it's pressed or held, this can be achieved using the 'Tap' and 'Hold' triggers and two input actions.

#UE5 #GameDev #EnhancedInputs
January 21, 2026 at 11:53 AM
I've been going through some things that have left me completely emotionally drained.

I've been reading 'The Body Keeps the Score' which has made me realise I should probably talk about it more.

#mentalhealth
January 15, 2026 at 6:09 AM
The feeling I get from gaming isn't the same as when I was younger. Even when playing some of the older classics.

It's hard to say why but it makes me wonder if it's something to do with not really being able to 'complete' games these days.
January 2, 2026 at 9:23 AM
This might be a controversial opinion but... any game with in app purchases should have an option to disable all prompts for in app purchases by law.

Nothing worse than having to help an 8 year old navigate them.
December 20, 2025 at 10:45 PM
Deciding you need to move a BP class to C++ can be difficult as it is but you can get help creating the header using the header preview option from the right click menu.

#UE5 #UETips
December 18, 2025 at 1:25 PM
As a project grows and ideas change, old (early) systems can become unfit for purpose. It's important to make this assessment early so you can decide whether you want to use some band aids or rebuild and refactor.

So... yes, I think i'll be remaking the upgrade system. 😅

#UE5 #GameDev #IndieDev
December 18, 2025 at 12:53 PM
I'm a part of the group that hasn't watched the #GameAwards.

Anything worth checking out?

I'm going to assume there was nothing regarding:
ES6, FO5, Portal 3 or Half-Life 3
December 17, 2025 at 10:40 PM
Here's a little update of what I've been working on. Sometimes the little things can make a difference.

#GameDev #UE5 #IndieDev
December 17, 2025 at 3:18 PM
After some testing, I've decided to combine assembling compounds and upgrades in Hexion. So today I've worked on a mock-up for the new compounds menu.

The idea is when you complete a compound group, you get the upgrade. 5 (maybe 7) compounds per group.

#UE5 #GameDev #IndieDev #Hexion
December 9, 2025 at 4:10 PM
It still baffles me that console gamers still pay just to get online.

If they tried this on PC, there'd be an uproar. The idea should have been stomped out from the beginning.
December 5, 2025 at 10:42 PM
Do I really want to deal with drag and drop behavior from the UI to the world?

That is today's question and that's because I know how much of a farse it is to setup. 😅 Like, I will but that doesn't mean I want to. 😂

#UE5 #GameDev
December 5, 2025 at 11:01 AM
Reposted by Michael Pattison
One of my mainstay ongoing freelance projects is sadly coming to an end this month, so I'm on the lookout for narrative design/writing opportunities! I mean, I already was, but now I'm looking harder
December 4, 2025 at 4:28 PM
Reposted by Michael Pattison
I've recently uploaded a few parts of a new series where I rebuilt the inventory system in someone's project.

If you want to watch the journey, check it out.

youtu.be/st6DfJauZro

#UE5 #GameDev #Hybris
UE5 | Hybris Inventory Remake - Pt1
YouTube video by Michael Pattison
youtu.be
November 22, 2025 at 9:49 PM
Slowly getting there with the new UI design. All the menu stuff is working.

What are peoples thoughts? Any changes you'd make?

#UE5 #GameDev #IndieDev #UI
November 27, 2025 at 3:17 PM
Having buttons with a button tag and a payload object is surprisingly useful. 🤔

I keep alternating between which one is used for the button click events.

#UE5 #GameDev
November 25, 2025 at 12:40 PM
Remember to keep things tidy! It'll save you a keyboard when you have to revisit in a few months.

#UE5 #Blueprints #GameDev
November 25, 2025 at 11:52 AM
I've recently uploaded a few parts of a new series where I rebuilt the inventory system in someone's project.

If you want to watch the journey, check it out.

youtu.be/st6DfJauZro

#UE5 #GameDev #Hybris
UE5 | Hybris Inventory Remake - Pt1
YouTube video by Michael Pattison
youtu.be
November 22, 2025 at 9:49 PM
I've been giving the main menu some TLC. I think this looks a lot better! Just got to redo some of the other UI stuff.

And yes, Hexion Protocol is the name I've decided to call this game. :)

#UE5 #GameDev #IndieDev #HexionProtocol

*Gradients & Compression 😅
November 12, 2025 at 5:47 PM
Which one looks better? Also open to suggestions. :)

This is for my hexagon game where you swap/merge tiles to collect elements. You'll eventually use these to create compounds. (puzzle)

#GameDev #IndieDev
November 10, 2025 at 3:16 PM
Naming things is always hard but after a few months of pondering I think I finally know what I want to call my game.

Not sure I'm ready to share though. I need to sit on it for atleast a week to see if I feel the same way. 😅

#GameDev #IndieDev
November 7, 2025 at 3:21 PM
Editor Utility Widgets are very useful! I might do a tutorial on how to use them for creating game icons for all your items in a single click.

What are peoples thoughts? Would this be useful?

#UE5 #GameDev #IndieDev
November 7, 2025 at 12:46 PM
So I've been spending some time separating some aspects of my game into their own levels. This also meant I needed to actually start looking at saving some of the data off.

It's slow going but getting there. This is what my compound puzzle is looking like at the moment.

#UE5 #IndieDev
November 7, 2025 at 12:41 PM
I wonder what would happen if all original content creators did an upload blackout.

Where would all the people using AI to effectively steal someone's work get their source from?
October 29, 2025 at 4:32 PM
So last week I did some prep work on a new direction for a secondary gameplay loop. As part of this I was working with some Editor Utility Widgets in #UE5 to help generate the data required more easily.

Has anyone else created some custom editor utility widgets? If so, what for?

#GameDev #IndieDev
October 10, 2025 at 9:03 AM
When you've been working on stuff but it's all over the place and you feel its too messy to show. 😅

[Insert awesome screenshot]

#GameDev #IndieDev
October 9, 2025 at 3:41 PM