Gaia, Priestess of the Void
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mothfuzz.bsky.social
Gaia, Priestess of the Void
@mothfuzz.bsky.social
medium-sized lesbian, nerdy musician, artsy programmer, and lover of small creatures with exoskeletons
I was wondering how the fuck I was gonna get good guitar sounds while on vacation and then I remembered! my trusty bean!
December 20, 2025 at 7:55 AM
After trying other drum samplers I can’t help but going back to either superior or drumgizmo I simply cannot live without full bleed on every channel. I love mixing drums like I was just given the real recordings
December 20, 2025 at 4:21 AM
I need like a grotto rave but with metal aesthetics, people dressed as wizards and wraiths and whatnot, playlist is black metal, dungeon synth, old school style dark rave, and maybe some goth and industrial too while we’re here (if it fits). I need a deep dark dungeon rave
December 19, 2025 at 10:44 PM
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#FFXIV
do it for .
December 18, 2025 at 9:25 PM
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Keep thinking about this term "pre-digested" that Kojima used to describe art that's instantly gratifying. And how it's better when people grow to love something instead.

I've gravitated, as player and designer, toward the latter, but that term "pre-digested" is new and feels very strong.
December 17, 2025 at 7:32 PM
This Christmas I will be showing my wife to my parents and they will like her or else
December 18, 2025 at 4:44 PM
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grabs you and shakes
December 16, 2025 at 8:11 PM
People’s reaction to some engineering fiasco:
People’s reaction to some engineering fiasco when the author is trans and/or nonbinary and/or plural: AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
December 16, 2025 at 3:44 PM
this bitwig beta is taking forever and I honestly think they're trying to wait out people's free upgrade period
December 16, 2025 at 5:40 AM
My “I want to sound like video games” rack
December 15, 2025 at 10:09 PM
as much as I love performing I could never be a touring musician my throat is just way too volatile and it's the difference between having a decent singing voice and sounding like spongebob smoking a pack
December 15, 2025 at 9:01 PM
I'm downloading the new absynth let's fucking go
December 15, 2025 at 6:57 AM
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Brave the rocky terrain and changing weathers of Worqor Chirteh, a new Frontline map arriving on Tuesday, December 16! 🏔️
December 14, 2025 at 12:02 PM
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the sussy
December 14, 2025 at 1:46 PM
why do they make winit more complicated every time I go back to try and use it
December 13, 2025 at 9:48 PM
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第四张改了一下
December 13, 2025 at 5:18 PM
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December 12, 2025 at 4:44 PM
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December 12, 2025 at 10:00 PM
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Zephrya's holiday card to you all. She won't let you lose your way!
December 9, 2025 at 4:32 PM
I tuned by 7-string down to drop-G# and I didn't think it would make all that much of a difference from drop-A but it DOES that shit is HEAVY
December 12, 2025 at 4:14 AM
the only thing I'm excited for is if jblow releases his new game then maybe he'll finally release Jai
December 12, 2025 at 3:46 AM
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ほむ(まどマギ)
December 11, 2025 at 12:48 PM
Hmmm the eternal question… scene graph, renderer, and collision are all conceptually tied up since they rely on the same spatial structures. But having all those in the same crate is not ideal… I mean there’s a reason why game engines tend to just be blobs of code and not neatly packaged libraries
December 11, 2025 at 4:59 PM
I’m going to write a new renderer in Rust I want to try a retained scene graph approach rather than the command-driven approach used in my Odin renderer and frankly I also just wanna write more Rust
December 11, 2025 at 4:40 PM