Mcoorlim - looking for work
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mcoorlim.com
Mcoorlim - looking for work
@mcoorlim.com
he/him, 40s, narrative design, novels, games

Portfolio mcoorlim.com
Patreon: patreon.com/mcoorlim
ko-fi: https://ko-fi.com/mcoorlim
Comradery: https://comradery.co/mcoorlim
YT: https://www.youtube.com/MichaelCoorlim
BASIC: https://basic-code.bearblog.dev/
All I wanted was a Pepsi
Just one Pepsi
And she wouldn't give it to me
Just a Pepsi
November 23, 2025 at 5:34 AM
[Modem noises]
November 23, 2025 at 3:51 AM
Mr. Dobalina, Mr. Bob Dobalina
Mr. Dobalina, Mr. Bob Dobalina
Mr. Dobalina, Mr. Bob Dobalina
November 23, 2025 at 3:49 AM
#GameDev #DevLog: I've been working on a single-screen platformer in #godotEngine 4.5 in which the player is plundering billionaire's survival bunkers. This morning I implemented security cameras that sweep until they intersect the player, then stop and fire.
November 21, 2025 at 6:12 PM
#DevLog: Implemented the Billionaire enemy to my #godotEngine platformer about plundering rich weirdos' survival bunkers. They'll pace around the top of the screen, occasionally attacking, and becoming incoherent with rage when you take their shit.

#gameDev
November 21, 2025 at 12:42 AM
November 20, 2025 at 12:19 AM
These placeholders were not created with AI.
November 17, 2025 at 4:55 PM
And Edge.
November 14, 2025 at 6:11 PM
Also getting that error.
November 14, 2025 at 5:03 PM
November 13, 2025 at 3:40 PM
November 13, 2025 at 2:02 PM
#GodotEngine #DevLog supplemental. This is a screenshot of what I've got as of Friday.

I think I'm going to want two to four types of enemy. As many as I can implement on Monday in the 2-3 hours I have to work on this daily. #gameDev
November 9, 2025 at 5:12 PM
Mr. Mime:
November 9, 2025 at 1:42 AM
#GodotEngine platformer #DevLog day 5. Finally have ladders working as desired. Replaced the tilemap, too.

Ended up adding a new tile & physics layer for the "ladder intersecting with platform." It's disabled when the player enters the climb state, but collides when we're just running by. #gameDev
November 6, 2025 at 5:23 PM
Day 3 of working on a #godotEngine platformer. Took a few days off, back to it. This is the second day of working on mechanics; I've added a placeholder tilemap from a prior game to test the "climb ladder" state I've added. This basically wraps up the player controller.

#gameDev #devLog
November 4, 2025 at 11:55 PM
November 3, 2025 at 12:43 AM
Time for a little Civilization-a-roonie
November 2, 2025 at 7:30 PM
Continuing work on my small single-screen platformer in #godotEngine 4.5.1. Over the weekend I'll be working on the mechanics - first, the player controls. I'll be using a finite state machine to allow the player to run, jump, fall, and climb.

Here's an exciting screenshot.

#gameDev #devLog
November 1, 2025 at 7:06 PM
Seeing the name Ed Emberley unlocked a lot of memories from my childhood.
October 31, 2025 at 6:29 PM
October 28, 2025 at 12:38 AM
October 18, 2025 at 3:32 PM
October 17, 2025 at 4:05 PM
New narrative analysis video up this Friday: Leisure Suit Larry in the Land of the Lounge Lizards. Or you can watch it now by joining my patreon and supporting the creation of these videos while I'm out of work! #sierra #retroGaming

www.patreon.com/posts/141230...
October 14, 2025 at 9:43 PM
October 13, 2025 at 3:46 PM
October 12, 2025 at 11:52 PM