mazeon
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mazeon.bsky.social
mazeon
@mazeon.bsky.social
80s kid who loves pixel art and occasionally works on game development. Big heart for small indie games.
https://wonderl.ink/@mazeon
Finally tackled the upgrade system this weekend! Once you’ve collected enough coins, an overlay pops up with three random upgrades to choose from. The gameplay loop is pretty much done now! :)

#pixelart #gamedev #solodev #indiegames #godot #indiedev #devlog
November 24, 2025 at 7:39 PM
Sawblades are always a good idea! Just lying in the middle of the path, moving back and forth like it’s the most natural thing in the world.

Maybe I’ll add one more obstacle, but I think I’m ready to start working on perks and upgrades.

#pixelart #gamedev #solodev #indiegames #godot #indiedev
November 18, 2025 at 9:01 PM
New enemy type! I actually wanted to make a simple up-and-down moving sawblade, but what came out instead is a bunny with supernatural jump power. It’s got sharp teeth, too - two of them.

#gamedev #screenshotsaturday #pixelart #indiegame #gaming #godot #solodev
November 11, 2025 at 5:04 PM
Spikes. Dangerous! Wrong shoes = instant death! Next step: figure out a reliable way to coordinate all the obstacles …

#gamedev #indiedev #godot #pixelart #indiegames
November 10, 2025 at 9:42 PM
My game has snails now. What you do with them is entirely up to you.
I also upgraded the HUD - speed is now shown in horsepower (hp).
The knight got a bit sportier … he can duck now, too.

#gamedev #screenshotsaturday #pixelart #indiegame #gaming #godot
November 8, 2025 at 8:16 PM
My game’s got gnomes now - the nasty kind. The ones that hover around and shoot at you for no reason … with giant Q-tips.

#pixelart #gamedev #indiedev #indiegame #godot
November 5, 2025 at 3:38 PM
Making good progress! Added the first HUD elements and two new enemy types: an arrow (still missing its archer) and one (way too) fat budgie. The place’s starting to feel alive!

#gamedev #indiegames #gaming #pixelart #gaming #godot #screenshotsaturday #devlog
November 1, 2025 at 5:05 PM
I’m working on new enemies for my minigame. Here’s the flight animation of a falcon - or maybe a brown budgie? At a certain resolution, it’s hard to tell.

#pixelart #gamedev #gameart #animation #aseprite
October 31, 2025 at 6:10 PM
Happy Halloween! 🎃

Made this back in 2016. 🕸️
Gave it a tiny touch-up.

#pixelart #halloween #witchcraft #hauntedhouse #fullmoon #spooky #gameart #8bit
October 30, 2025 at 9:08 AM
My minigame now has classic coins! You’ll be able to trade them for upgrades later on - more stamina, extra power, a shield … you name it.

Next up: HUD elements and enemies.

#gamedev #indiegames #pixelart #gaming #godot
October 28, 2025 at 9:50 AM
Switching from #Construct3 to #Godot was totally worth it. Rebuilt everything in just 4 days.

Godot feels super solid on the Silicon Mac and is way less complicated than I expected. I think I’ll stick with it!

Turns out the ZIP file from #ChatGPT just caused a crash - so, no Skynet (yet). #gamedev
October 25, 2025 at 6:02 PM
Bit by bit, my hobby horse mini-game’s coming together. Tweaked jump mechanics, polished parallax graphics, added collision checks and distance counter. Next up: knight-eating dragons!

#screenshotsaturday #pixelart #gamedev #indiegames #construct3 #gaming #knightgames
October 18, 2025 at 1:28 PM
Just got a Miyoo Mini Plus for PICO-8 & Splore. Took a bit to set up, but now I’m ready. Crazy how many carts already exist. There’s even a Berzerk! Bring on winter …

#pico8 #miyoo #retrogaming #indiegames #splore #8bit
October 16, 2025 at 7:31 PM
Activision’s ”Park Patrol“ is a hidden #C64 gem for me - accessible gameplay and a beautifully crafted, peaceful setting. Raises environmental awareness without wagging a finger. Smart! 🥫

Screen rec. by Robotron 2084 for reference #retrogaming #80s #commodore64 #activision #8bit
October 12, 2025 at 7:54 PM
Buchu, Star, Nuncha, Pole, Chain … 🥋
October 10, 2025 at 4:21 PM