CVArtist
max.circa.vision
CVArtist
@max.circa.vision
Had the exact same experience and returned to it recently just to feel something
January 9, 2026 at 6:25 AM
Reposted by CVArtist
one of those games that I resented as a child because I did not have the patience to really come to grips with its controls but now that I am an adult fatigued with all video games being functionally identical I really cherish those little oddball ventures
January 9, 2026 at 6:19 AM
I love when the decisions made for stuff like this end with the feeling of “Who is this for?”
December 28, 2025 at 3:55 PM
Reposted by CVArtist
Gamers have become conditioned to love every single erosion of integrity from the medium all while making excuses for it in their minds and to others. And their money conditioned devs. If you for a second think that these companies wont get away with it ur fooling yourself
December 23, 2025 at 12:20 AM
Reposted by CVArtist
DS3 also being more of a game that relies on fundamental skill might be why the map for it never sticks in my head lol (despite putting in 90 hours)
November 29, 2025 at 7:10 AM
Reposted by CVArtist
Getting stuck causes players to explore the world.

Dying causes players to think about what they're doing.

An "impossible" situation causes players to learn how the game works and eventually achieve the impossible.

We need to be able to design *some* games around these fundamental ideas.
November 28, 2025 at 7:51 PM
It’s been the best teacher
November 27, 2025 at 9:16 PM